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Posts Tagged ‘Columbia Games’

Victory in Europe by Columbia Games funded!

Posted by Andreas Ludwig on April 22, 2014

Columbia Games has a new game in the pipeline called Victory in Europe and the Kickstarter Campaign has already reached the goal to fund the game. Now in the remaining days left you may still help to reach the stretch goals of the campaign to make the game even more interesting to play!

Victory in Europe is a strategic block wargame of World War II for 2 or 3 players that captures the entire war in Europe in a fast-paced experience. The game begins in late 1939 and ends up to six years later. Game time is 3-5 hours. Basically designed as a two player game there’s also the option to have the Soviets to be commanded by a third player. The game is card driven with the Allies and Axis each having their own deck and the possible actions are based on the different functions of the cards in play. Cards depict historical events or give a more general advantage in terms of maneuver. The game is designed with a historical flow of the war in mind but allows for new twists and turns based on the players decisions. To get an impression you can check out the rules synopsis here!

Some may question the need for another WW2 strategic level wargame since so many are already available that portray this gigantic struggle from different perspectives but most if not all of these games are quite lenghty when it comes to playing time and often use a lot of tablespace. So many players are still waiting for a historically accurate wargame on the strategic level that plays the whole ETO scenario in a couple of hours…Victory in Europe might be this game we are all waiting for! If you think that this game could be for you support the stretch goals on the official Kickstarter website!

As always Columbia Games products come with a money-back 30 day guarantee, that means if you don’t like the game just send it back to them and you’ll get a full refund so there’s no risk for you to back them!
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Designer Notes by Ron Draker

I have always enjoyed grand strategy games on WW II in Europe and spent many hours of my youth playing “Third Reich” and “Advanced Third Reich.” Some of you may remember SPI’s monster game on WW II with division-level units and spiral production charts. Oh those were the days when we had weekends to play. Now, however, I find I do not have the time or patience to learn 30 or 50 pages of rules with hundreds of exceptions. I prefer a game I can play in a long evening with minimal time looking up rules. I started thinking about designing my own WW II game back in 2002 and then learned that “Europe Engulfed” was in development.

Having discovered and fallen in love Columbia’s block games in the 1990s, I shelved my idea thinking there was no need since a playable block game was in development. When Europe Engulfed came out my friends and I played it practically non-stop and I still love the game, but I felt I still would like to see a game with less playing time and fewer exceptional rules. My goal was to take the things I liked most from Third Reich, EE, and other great WW II games and blend them into something new.

I started in earnest around 2005 and found my first design, while using fewer units, was still a monster game. I started with hexes, then went to areas, and then back to hexes. I had abstract concepts for managing the air war off map and intricate spiral production charts that would put SPI to shame, but the more cool things I thought I wanted in the game the longer the playing time became.

Through much trial and error and literally dozens of game mechanics and different maps, I feel I have finally succeeded in designing an enjoyable game that is playable in a long evening thanks to the help of Tom and Grant Dalgliesh at Columbia Games. To accomplish this goal of course, much of the chrome originally envisioned has fallen by the wayside. These are the trade-offs for the Holy Grail of a WW II grand strategy game playable in one sitting.

Setting the right victory conditions to make the game challenging for both sides is one of the harder aspects of designing a game. I decided to make conquest of Britain or the Soviet Union a game-ender to give the Axis player an incentive to go for the big win but there are many paths to victory. I hope you find the choices made acceptable and enjoy the game. 

VE-Map-KS2000-2

The map is of a unique oval design

 

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Bobby Lee (CG) Third Edition on Kickstarter!

Posted by Andreas Ludwig on October 10, 2013

Bobby-Lee-cover-largeColumbia Games has started a new Kickstarter Campaign to bring out a new version of the well known game Bobby Lee.

It will be an updated version, with a larger map, a larger scale, extra blocks and much more. Funding period is Oct 7, 2013 – Nov 11, 2013 (35 days), goal is 20.000 USD, about 8000 USD already in, so be part of the backers and get your Third Edition game asap on the gaming table 🙂

As usual CG makes you a no risk offer, support the game via Kickstarter or buy it after the funding period when ‘normally’ available –  you will get a 30 day full refund of the game if you don’t like it! 

>>>>> To support the Kickstarter Campaign for Bobby Lee click here!<<<<<

150 years ago a civil war raged in America, an epic clash between  northern and southern states that cost 650,000 lives. It began in 1861 and ended in 1865 with defeat for the Confederate States of America.

Bobby Lee brings to life this dramatic event in American military history. The game covers the war in the east, focusing on the one hundred miles between the two rival capitals of Washington and Richmond. For four years, the Confederate Army of Northern Virginia, commanded by the incomparable Robert E. Lee (known as Bobby Lee to his soldiers) defended these few bloody miles against overwhelming Union strength in men and supply.

The eastern theater saw the campaigns and battles of First Bull Run, Shenandoah Valley, Peninsula, Second Bull Run, Antietam, Fredericksburg, Chancellorsville, Gettysburg, Wilderness, Petersburg, and Appomattox. You can re-stage all of these battles and campaigns, or devise your own “war-winning” strategies.

Players maneuver their armies on a map of the Eastern Theater. When enemy armies clash in the same location, a battle is fought. Battles are resolved on tactical boards where clever tactical maneuvers allow skilled players to defeat larger armies.

Bobby Lee is designed to be played again and again.  This game will give you and your friends dozens of hours of entertainment, and real insight into the American Civil War.

PLAYERS: Two, Ages 12+
Play Time: 2-3 hours per scenario

What you get in the box

• Full color, deluxe mapboard that is 130% larger (25” x 33”) than the original. The portion of the map shown below is at the new larger scale. There is ample room to fit 10 blocks in a hex.

• 90 Hardwood blocks, blue & gray. The Order of Battle is similar to that found in earlier editions, but includes six (6) extra blocks and the former NATO symbols have been replaced with period crossed muskets, sabres, and gun barrels. Below you can see, left to right, a USA Headquarters and Cavalry, and CSA Infantry and Artillery.

• 2 color copies of the rules. Five scenarios are included, one covering the entire war in the east, 1861-65, and one for each year 1861, 1862, 1863, and 1864 that can be played separately or linked together. The third edition rules are a blend of previous 1st and 2nd edition rules.

• Two larger, thicker tactical battle maps. Battles fought on these maps are similar to those found in Napoléon, but have rules to reflect American Civil War battle tactics.

• Four quality dice (2 blue & 2 gray).

Four Bobby Lee units

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Napoleon: The Waterloo Campaign 1815 4th edition – fund the game you love!

Posted by Andreas Ludwig on February 25, 2013

pic36258_mdNapoleon: The Waterloo Campaign 1815 (published in 1974) was one of the early block games and it went through three editions. Since the 3rd ed. published by Columbia Games is from 1993 and the 200th anniversary of Waterloo occurs in June 2015, Columbia Games has decided to produce a new 4th edition of this great game.

Napoléon is a strategy game for two or three players that simulates the Waterloo Campaign. The time is June 15th, 1815. A French army commanded by the great Napoléon is ready to invade the Southern Nederlands (now Belgium) where two Allied armies, one Anglo-Dutch led by the Duke of Wellington, and one Prussian led by Marshal Blücher, are gathering strength to invade France. The French are concentrated and have the early advantage, but the Allies, if they can unite, are stronger.

Napoléon was first published in 1974 by Gamma Two Games, a Canadian company located in Vancouver, B.C. That edition sold out twice. In 1977, the game was licensed to Avalon-Hill of Baltimore, and they produced a 2nd edition. Later, after Avalon-Hill had gone to wargame heaven, Columbia Games published a 3rd edition. This too had several printings and recently sold out once more.
Napoléon is an elegant simulation of one of history’s greatest military campaigns. It has always been a fun, addictive game that you will want to play over and over.

To produce this new edition of the classic game, recently a Kickstarter project was initiated and if you want to get a deluxe version of the game you should consider supporting it via the Kickstarter fund, just click on the link below.

>>>>>> Napoleon by Columbia Games on Kickstarter

The 4th edition of Napoléon will contain the following upgrades from previous editions:

Deluxe Mounted Mapboard, 22″ x 25″.
Large 24mm hardwood blocks.

Two color copies of the rules per game. Both copies will be signed and numbered.
Larger tactical maps.

Two color Order of Battle Charts. The Order of Battle is similar to that found in the first edition. 8 quality dice (4 red and 4 blue).

IMPORTANT: most upgrades are for the Kickstarter version only. Copies of the game produced for later sale will not have the deluxe mounted map, signed extra rules, or extra dice.

The (beta) rule book is available here and feedback is welcome, so now is the time to let the designers know what you think 🙂

Please support a new five-star edition of this timeless classic, the game deserves it!

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Review: Julius Caesar – Caesar, Pompey, and the Roman Civil War 49-45 BC

Posted by Denny Koch on August 19, 2010

Game: Julius Caesar – Caesar, Pompey, and the Roman Civil War 49-45 BC

Publisher: Columbia Games
Published in: 2010
Designers: Justin Thompson & Grant Dalgliesh
Era: Ancients; Roman Civil War 49-45 BC
Contents: 1 rulebook, 63 blocks, sticker sheet, 1 map (33 x 17 inches, printed on cardstock, not mounted), 27 strategy cards, 4 six-sided dice, Columbia Games Flyer
Average Playing Time: 2-3 hours

HFC Game-O-Meter: E


Our Rating (1-10):

Graphic Presentation: 8.5
Rules: 8.5
Playability:
10
Replay Value:
9

Overall Rating: 9

PRO Block game with elegant Fog of War and step loss mechanics; Fast gameplay and setup; maps and blocks are very appealing; highly balanced; Pompey and Caesar play very differently and have several strategical options…
CONTRA …map could be somewhat larger; important cities get crowded, some Event Card effects are very strong (you like it or you don’t)

Introduction

Gaming Table

Julius Caesar is the latest block game by Columbia Games, published in 2010. In contrast to its predecessor, Richard III – The Wars of the Roses, Julius Caesar utilizes a point-to-point movement via the ramified Roman road network. “All roads are leading to Rome” isn’t just a saying here…! 😉

The game map depicts the Mediterranean: Central and Southern Europe from (today’s) Spain to France to the Alps Region up to the Turkey and Israel, and Northern Africa (Egypt, Tunisia, Morocco). The strategic level game takes place in the Roman Civil War where Caesar crossed the Rubicon in 49 BC and marched towards Rome while Pompey opposed him with his legions. Accordingly, one player plays Caesar and the other Pompey. The objective of the game is to gain control of the most important cities in the Roman Empire.

The game is played in 5 rounds (each representing one year from 49-45 BC)  consisting of 5 turns each. Between each round, there is a winter turn where players check for immediate victory. If neither player wins during a winter turn, the victor is determined at the end of round 5 (year 45 BC).

The game mechanics is a card driven impulse system with some “divine intervention” event cards which can have a strong impact on the game.

All in all, Julius Caesar is a classic Columbia Games block game, its core mechanics are very similar to Richard III, Crusader Rex, or Hammer of the Scots, and you will feel at home almost instantly when you know one of the other games.

The game isn’t very complex and can be completed within 2-3 hours, so it’s a light and fast wargame with almost no setup time – it can be played in one session on an afternoon.

What is a block game?

Only the owner can see the blocks

A block game doesn’t use counters to depict units but wooden colored square blocks. One side of the block is left blank; this is the side which the opponent sees on the board. The block’s owner sees the printed side which contains all information about the unit and the block’s strength.

Since only the owner can see the block, the Fog of War created by a block game is much higher than in a regular wargame using counters. The block is only revealed in battle by tipping it forward. Step losses are taken by rotating the block counter-clockwise. After a battle is finished, players stand their remaining blocks upright again which means the only chance for reconnaissance is to keep in mind which blocks move where after a battle.

Graphic Presentation

Read the rest of this entry »

Posted in Historical Games A-Z, Julius Caesar, Reviews | Tagged: , , , , , , , , , | 9 Comments »