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WARFIGHTER Kickstarter project now live!

Posted by Andreas Ludwig on October 29, 2013

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Warfighter – The Tactical Special Forces Card Game

We love cooperative games and wargames on the topic of Modern Warfare,  so we started to listen attentively when DVG announced a new game that would combine both aspects! It will be published if the Kickstarter project that was going online today is raising enough funds and the HFC wants to encourage you to support this game. There are not that many cooperative wargames around or wargames on the topic of modern warfare and since we know the quality of the game designs by Dan Verssen especially when it comes to games you can play coop with a friend we are sure this one will not disappoint. You get to equip your soldiers, deploy for a mission, fight your way through a hostile city, and take out your objective. If you like fast-paced card games, co-op play, modern tactical military combat, and want a chance to use M16s, M4s, LAW Rockets, Grenades, call in mortar strikes, and perform sniper kills, this is the game you should support with your bucks!

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Command the world’s best Special Forces operators and complete vital assault missions around the world!

Warfighter is a card game for 1 to 6 players.

You play cooperatively with your friends against the system to complete present day squad-level combat missions.

At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission’s Resource limit.

You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective.

Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed.

Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover – all in the same dice roll! This system creates an incredibly deep narrative with every attack.

As you eliminate hostiles, you gain experience to Upgun your Action cards.

Very easy to learn!

Plays in 30 to 60 minutes!

1 to 6 players!

No special rules needed for solitaire play!

Awesome new combat system!

Access to modern tactics, weapons, and equipment!

59e7deb0f4dc6e8a5bec8af45e037ebe_largeWhat’s in the game box?

168 Full Color Playing Cards 

– Soldier Cards

– Mission Cards

– Objective Cards

– Action Cards

– Location Cards

– Weapon Cards

– Equipment Cards

– Hostile Cards

 1 Full Sheet of Full Color Counters

– Ammo Counters for different Weapons

– Bandage Counters

– Wound Counters

– Kill Counters

– Grenade and Rocket Counters

– Suppression Counters

– Experience Counters

3x 10-sided Dice

1x 6-sided die

1x Rulebooklet

                                                                                                                           

 

To check out additional information about the expansions that are planned for this new game system, about possibilities to get your personal soldier card in the game, to watch the promotional video and to make this game a reality go to the Warfighter Kickstarter website.

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New Hornet Leader Campaign: Libya 2011

Posted by Denny Koch on March 8, 2011

In view of the current events in Libya, DVG published a new Campaign for Hornet Leader – Carrier Air Operations: Libya 2011. In this scenario, the US sends a carrier task force to aid the anti-Gadhafi revolutionary forces in their conflict with the loyalist forces.

You can download the Campaign for free from the DVG website (PDF, 234 KB).

Posted in Hypoth. Games A-Z, Leader Series, News and Releases | Tagged: , , , , , , , , | Leave a Comment »

Review: Hornet Leader – Carrier Air Operations (DVG)

Posted by Denny Koch on February 3, 2011

Game: Hornet Leader – Carrier Air Operations

Publisher: DVG
Published in: 2010
Designer: Dan Verssen
Era and Topic: Contemporary / Historical and Hypothetical / Air-to-Air and Air-to-Ground warfare
Components: 330 Full Color Cards, 2 Full Color Counter Sheets (352 counters), 8 Full Color Campaign Sheets (Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014), 11″x17″ Mounted Tactical Sheet, Full Color Player Aid Sheets
Game Type: Mixed: Board, counters, card-driven

HFC Game-O-Meter: D


Our Rating (1-10):

Graphic Presentation: 9.5
Rules: 7
Playability:
9
Replay Value:
10

Overall Rating: 9

PRO Awesome presentation; excellent production quality; heavy box crammed with cool stuff; historical and hypothetical scenarios; solitaire game which can be played as 2-player cooperative game; tough decision-making; interesting mix of tactical and operational gameplay; large variant of aircraft; world-wide missions; various adaptable difficulty-levels for beginners up to experts; Navy and Marines variants; lots of “chrome” adds to the atmosphere; rulebook includes background information about weapons and friendly aircraft…
CONTRA …but no information or design notes about enemy units; no hints about coop gameplay included in the rulebook; service years and aircraft type should have been printed on the counters for easy reference; only one log sheet in the game box


Introduction

We are big fans of Thunderbolt Apache Leader (GMT), so we were looking forward to Dan Verssen’s Hornet Leader – Carrier Air Operations, the latest game in DVG’s Leader Series.

Believe it or not, the "Solitaire game" Hornet Leader is one of the best cooperative wargames ever!

We are also notorious for our special interest in cooperative games, so we were really delighted when we discovered that Hornet Leader (HL) isn’t only an excellent solitaire game but also a very challenging 2-player cooperative game experience which requires much teamwork, planning, and tough decision-making.

In Hornet Leader, you are in command of a Navy aircraft squadron, stationed on an aircraft carrier. The game is scenario based and offers historical and hypothetical contemporary scenarios ranging from Libya 1986, Iraq: Operation Desert Storm 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008 up to WWIII North Atlantic 1986, Taiwan Defense 2008, Russia 2012 or Iran 2014.

Scenarios (“Campaigns“) come in various difficulty levels, ranging from introductory to expert. You can also “tweak” all scenarios if you want them to be easier or more challenging by adding “advantages” or “disadvantages”. In addition, you can choose to play each scenario as an US Navy or US Marines squadron which means that you have different aircraft at your disposal (because Marines carriers are smaller and operate closer to the shoreline) and different rules regarding the target zones of your attacks. You can also play each Campaign as a short, medium, or long campaign, depending on how much playing time you have at your disposal. Combined with the fact that you face different enemies each time you play the scenario, this system ensures a very high replay value.

There are different types of mission, you don't destroy targets day in, day out - sometimes, you also fly Search & Rescue Missions or protect your own fleet

The main objective of the game is to fly “Missions” where you destroy enemy ground units, for example tanks and convoys, stationary installations (Radar stations, factories) or fight enemy fighter squadrons or fleets. There is a large variety of available targets which have different special traits as well as variable numbers of protective ground units and/or fighters. Some are easy to destroy, some are tough nuts. Some can be destroyed in addition to a primary mission as a secondary target. Each destroyed target is worth a certain number of Victory Points, so you have to pick your targets carefully.

The game is an interesting mix of card game with a game board (“Tactical Display Sheet”) and counter system. Aircraft are represented by cards (and counters while flying a mission), their weapons are counters. Random events and the composition of enemy forces are determined by card draw, the main target is represented by a card, but you fight ground forces and enemy aircraft which are randomly drawn counters on the Tactical Display Sheet.

Coop gameplay isn’t much different from solitaire gameplay, except that each player commands their own aircraft. But you plan and fly your missions together (which requires much coordination and teamwork to be successful). This variant works great and is really challenging, so if you know another Hornet Leader player in your area, you should give it a try together. To be honest, in our opinion, Hornet Leader is one of the best cooperative wargames ever published

After intensive Hornet Leader sessions, we have to admit that we became enthusiastic HL fans. This is a very good game, it’s demanding, it’s very variable, it’s challenging, and it’s just fun to play. But more about that later…

Game components and graphic presentation

The heavy gamebox is crammed with cool stuff

Hornet Leader is a game with a very high heft factor: the heavy box is crammed with high quality components such as a mounted (!) map-board, various counter-sheets, card-packs, a full-color rulebook and more. This big gamebox isn’t a bluff package (like what you probably know from some other game publishers, big boxes filled with little stuff and much cardboard), here you get a heavy box full of cool stuff for your money.

The overall production quality is very good. The counters are of a thick, sturdy quality and with a nice glossy coating which gives them a very attractive look and a great feel. It’s not a problem to punch the counters from the counter sheets, they are accurately pre-cut without being too loose (so that they would fall out of their counter sheets during shipping).

The full-color cards are also of a very high quality and glossy. The artworks are really cool and add much chrome to the game. There are various types of cards – Aircraft, Target cards, and Event cards.

Read the rest of this entry »

Posted in Historical Games A-Z, Hypoth. Games A-Z, Leader Series, Reviews | Tagged: , , , , , , , , , , , , , | 4 Comments »