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W40k Armageddon! Licensing agreement between Games Workshop & Slitherine/Matrix Games

Posted by Andreas Ludwig on May 20, 2013

Warhammer Armageddon_1759658748_n

Armageddon invasion starts in 2014

Slitherine and Games Workshop® are pleased to announce Warhammer®40,000®: Armageddon™.

Having announced an exciting partnership with Games Workshop a few weeks ago, Slitherine are delighted to release further details. Slitherine have acquired the exclusive rights to Games Workshop’s “Battle for Armageddon” setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine’s expertise in creating compelling and challenging strategy gaming experiences. The initial game is set…See More™ in great detail, from the initial Ork landings to the final liberation of the planet;
It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail;
A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists;
Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks;
Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka;
Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment;
Detailed combat model with terrain, weather and morale effects;
Extensive modding options delivered through a powerful and easy-to-use game editor.
Some numbers:

Over 35 scenarios;
Over 100 unit types, with unique roles, stats and special abilities;
20 different units stats;
A separate set of maps are designed and balanced specifically for multiplayer via Slitherine’s PBEM++ system.

 

Original news:

Slitherine links with Games Workshop® on new licensing agreement

World leader of tabletop wargaming joins forces with strategy video gaming expert

Slitherine (www.slitherine.com) and Games Workshop (www.games-workshop.com), two giants in their respective specialist markets, have signed a deal to produce a strategy video game set in the popular Warhammer® 40,000® universe.

This deal represents yet another testament to our continuous aim to reach new audiences, without losing sight of who we are and what we do best“, said JD McNeil, Chairman of the Slitherine Group. “It’s all about creating strategy games that are targeted to a particular audience and addressing a very specific need in the market. The Warhammer 40,000 setting is a perfect fit for the style of strategy games that we make and will be very popular with fantasy and science fiction fans alike. Joining forces with Games Workshop will allow us to bring an wonderfully deep and appropriate IP to the Turn Based Strategy genre”.

Details of the deal including the content and features of the game have not yet been announced, but development is already underway on multiple platforms, involving the best talents in design and development available to the Slitherine Group.

Jon Gillard, Head of Licensing at Games Workshop said: “Slitherine are clearly established and successful masters of their genre of games, and there are many fans of their work here at GW. It’s a pleasure to work with such like minded individuals who share our passion for strategy games of all types”.

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The Operational Art Of War III – a call to arms!

Posted by Andreas Ludwig on December 18, 2012

TOAW 3TOAW is one of those games (or to be even more accurate a game series) that actually defines the hobby wargaming. It’s a legendary PC consim that offers probably the most flexible game engine ever used in any wargame and there are thousands of scenarios made by fans that you can play. Almost every war ever fought on this earth has a scenario to be played in TOAW, it’s a must have for the serious grognard. The latest version of the game is TOAW III with the mega update 3.4. This update polished the game to a great degree and solved many problems, but alas it also caused some new ones. The community is discussing this now for a while and there is a new update in the making 3.5 or so it was said…but the lead designer on this project is somehow MIA and it seems he’s the only person who can tell us something about progress or decline of the next update. There’s no update on the project anymore and he can’t be contacted. Matrix Games, the game publisher is silent on the topic as well and the fans start to get concerned that their beloved TOAW won’t see the new and needed update to iron out the sometimes severe issues of the game. So over at the Matrix Games Forums there’s an announcement for a petition.

Since its release in 1998 The Operational Art of War has been enjoyed by thousands of war-gaming enthusiast who contributed not only to the game’s popularity, but essentially helped to make the product what is is today. Thousands of man hours of scenario research, design, invaluable feedback and more, that’s what the community has been doing ever since. The product is still selling and we, the war-gaming community, think it is only fair on behalf of Matrix Games to support it. A good example about ongoing support can be experienced with WitP AE, so why not with TOAW?

The HFC is gladly supporting this because we think this wonderful game needs any support possible to stay alive – because there is no other game like this on the market, it’s that simple. So, if you feel the same, then click on the link below that takes you to the petition page and support TOAW with your name as a wargamer.

>>>Click here to sign petition: Matrix Games: Keep TOAW III supported!

The discussion about the need for a new TOAW update can be found here.

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