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Review: Call of Cthulhu – The Card Game (LCG) Core Set

Posted by Denny Koch on May 31, 2010

Publisher: Fantasy Flight Games
Published in: 2008
Designers: Eric M. Lang, Nate French
Topic: Fantasy / H.P. Lovecraft Universe
Game Type: Living Card Game (LCG)
Contents: 1 rulebook, 140 faction cards, 15 neutral cards, 6 Cthulhu miniatures, 1 mounted mapboard, 24 Story markers

HFC Game-O-Meter: D


Our Rating (1-10):

Graphic Presentation: 10
Rules: 6
Playability:
7
Replay Value:
6

Overall Rating: 7

Important! This review deals with the Core Set exclusively – and the question of how suitable it is as a standalone game played “out of the box”. It doesn’t rate the entire CoC LCG game system (Core Sets+expansions) or the general gameplay of the CoC LCG, only the contents of the Core Set “as is”!

PRO Introductory game for a LCG system that can be played “out of the box” without purchasing further cards, components are of a high quality, great artwork, Lovecraftian atmosphere, short playing time, 7 very different factions…
CONTRA …which cannot be exploited with the 20 cards per faction contained in the core set, no custom deck building, balancing issues with some combinations, official FAQ required (card errata, clarifications)

Introduction

Call of Cthulhu – The Card Game is an offspring of the Call of Cthulhu franchise. Initially, it was a Collectible Card Game where players had to buy random booster packs in order to build and improve their decks. In 2008, publisher Fantasy Flight Games decided to change the game concept into a “Living Card Game” where players still build and improve their individual card decks, but they don’t have to spend large amounts of money in buying randomized card packs with unknown contents in search for the rarest and most powerful cards.

Instead, the game is supplemented by the monthly release of “Asylum Packs” which contain cards for all seven factions as well as neutral cards. Their contents are fixed and public knowledge, so all players have access to all cards all the time. This provides for fair chances in deck building because there are no more “rare” cards as secret weapons and whether your deck is a success or an epic failure depends on your deck building skills and on how many Asylum Packs you buy.

If you want to start with Call of Cthulhu – The Card Game, you only have to buy the “Core Set” first, which serves as a starter pack. You can play it “out of the box” without buying further cards, if you want to get an impression of the game and if you want to decide whether you like the game concept. If you are a casual player and only want to play the game from time to time with friends or family members, you could probably be content with the Core Set alone, without ever buying any add-ons. It contains 20 cards for each of the 7 factions in the game, and 15 additional neutral cards which are divided between the two players. You simply choose two factions of your choice, combine their cards to a deck, add 7 neutral cards and you are ready to fight your opponent, who does the same. Combining 2 factions and fighting 2 other factions allows for 21 different decks with 105 different combat constellations.

This review deals with the Core Pack and how deep the gaming experience with the basic starter set – without any additional cards! – really is. It doesn’t deal with the “Call of Cthulhu – The Card Game” system in general!

If you are interested in more details about the Call of Cthulhu LCG, the game mechanics, Asylum Packs, and basic gameplay, please check out our introductory article: An Introduction to Call of Cthulhu – The Card Game (LCG). I won’t repeat the basics here, but concentrate on reviewing the Core Set and its value as a standalone game.

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