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IRV – Annual boardgames convention in Liege, Belgium

Posted by Denny Koch on October 5, 2010

We were informed about the 28th annual boardgames and LCG convention “International Rendez-Vous” (IRV) of the club “Objectif Jeux” in Liege, Belgium, and will gladly pass this announcement on to our readers. If you are a gamer from Europe (especially from Germany, Belgium, France, The Netherlands, Switzerland, Austria), this could be interesting for you!


The convention will be held on the weekend of Friday, October 29th 7:00 PM to Sunday, October 31st. You can expect several tournaments and an important auction on second-hand boardgames which will take place on Sunday 5 PM – 6:30 PM.

No entry fee!


As the organizer promised, several Belgian beers and various foods are available on location at reasonable prices. About 150 gamers from all over Europe will attend the convention.

The location:

Institut Saint-Laurent
29, Rue Saint-Laurent
B-4000 Liège, Belgium

Free and vast car parking. For players coming from abroad, the organizer can arrange for picking up at the Liege TGV station – send your request as soon as possible!


The following games or genres will be played (with some of the latest Essen 2010 releases!): modern boardgames, miniatures, dexterity games, card games, and other games (18xx train games etc.)

Two free events of ‘Call of Cthulhu LCG‘ with nice prizing!

Liege Call Cthulhu LCG tournament
Sat 30-oct-2010 : LCG event
Sun 31-oct-2010 : Multiplayer event with the French house rules

Note : the following cards are forbidden for the tournaments, following a poll on the french board:
Endless interrogation (Agency)
Seventy Steps (Hastur)

Main event – a LCG tournament

Sat 30-Oct-2010, start around 10:30am; finish around 5:00pm.

Note : this schedule may be adapted to the foreign visitors arrival time, according to the attendance.

Side event – a Multiplayer LCG 4 players

Sun 31-Oct-2010, start at 1:00pm

Multiplayer variant from the ‘Cénacle’ (by Prodigee, .doc), table of 4 players

The Format

Swiss pairing system. Depending on the number of players, there will be 4 or 5 rounds.

  • Call of Cthulhu LCG Core Set
  • Secrets of Arkham expansion
  • AP5 (Mountains of Madness) up to the AP ‘Screams from within’ (Yuggoth cycle) to be released a few weeks before the event.

Deck of minimum 50 cards, maximum three copies of each card. No sideboard.

Important : it is mandatory to use opaque sleeves of dark colour for your deck. No decklist is required.

Set of stories : Secrets of Arkham (please bring your own set)

Time limit : 45min per round.

Information and registration

To pre-register or to ask any question, contact the organizer by email here!

More information: Objectif Jeux website (French)

Photos of the 2008 IRV convention

A small blog report with lot of pictures who was made in live by a French player who attended the Call of Cthulhu LCG tournament in 2009

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Game Netiquette

Posted by Denny Koch on May 5, 2010

Wargame conventions and game meetings are a combination of some appealing factors – an exciting scenario, many hours which are exclusively dedicated to  The Hobby without everyday stress disturbing your concentration, an easy-going atmosphere determined by victory and defeat and the inspiring exchange with others who share your hobby.

These maneuvers, battle days, cons, game fests (or whatever name you may choose) are events promising a good time – and most likely will keep this promise! But sometimes, in the heat of battle, things may happen which disturb the good atmosphere. Maybe different, incompatible behaviors collide with each other.

In order to avoid such things and to guarantee good time for everyone, some advice for having a good time together – the “HFC Netiquette“.

Before the game starts….

If you select a game you already played before, tell your opponent. Tell him about your experiences with this game and your opinion about the balance. Despite the fact that both players face the same situation, being familiar with a game can be a huge advantage, for example in an ASL scenario where you know important LOS questions etc.. This isn’t a problem if your opponent knows about it and is able to judge the situation. Not to tell him isn’t fair.

If a game was selected which is slightly unbalanced for one side, inform your opponent! So-called dogs are very interesting for some players who love this challenge (“playing the underdog”) or who are interested in the historical accuracy often portrayed in these games, while others dislike them as unfair. If you know that a game is a dog, give your opponent the chance to know what to expect.

In games requiring a set up which is done one after the other, allow your opponent to do his setup alone. Even if you don’t watch him, your presence could be quite disturbing. Some games even require to do the setup out of sight (for example games where counters are hidden or concealed).

A game with almost no setup time: Up Front

Try not to extend your set up time. You should find an acceptable compromise between the necessity to create the optimal set up and the fact that a long setup is quite unnerving for your opponent. It is not polite to let him wait for 2 hours, until he can do his setup. If you know in advance which game will be played, work on your “perfect setup” at home (maybe with the help of a VASSAL module or on a sheet of paper), so that you can avoid long considerations. But tell your opponent if you use an already worked out set up!

Whichever game you play, you will soon realize that there is one phase in each Sequence of play-system which isn’t explicitly named in the rulebook, but which belongs to the old wargaming traditions: the TaPPh – Taunt and Pose Phase, the pre-game phase in which mocking comments should inspire your opponent… this is okay, but you should take care of not overdoing this and always respect the thin line between friendly mocking and insulting. The wrong words could destroy games even before they began…

During the game…

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