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Warhammer Invasion LCG: Battle Packs

Posted by Denny Koch on July 27, 2010

Jump to “List of Battle Packs”

Warhammer Invasion is a “Living Card Game” (LCG) by Fantasy Flight Games. This means, it’s a collectible, customizable dueling card game where players build their individual card decks and battle other opponents’ decks.

The Best of Two Worlds

The only difference to a “Collectible Card Game” (CCG) – for example Magic: The Gathering or Yu-Gi-Oh-, is the distribution model for additional cards. In contrast to the classic Collectible Card Games, you don’t blind-buy randomized booster packs with unknown contents. Instead of that, you buy  monthly expansions called “Battle Packs” with fixed contents which are public knowledge. You don’t have to “hunt” for very rare cards anymore, probably spending hundreds of $ on blind-buying random booster packs.

Each Battle Pack adds some cards to each faction and some neutral cards and most of them deal with a specific aspect of the game (for example new sub-themes like Skaven, combat effects, keywords, locations, spells..). If you want more cards for your deck, you  can check out which Battle Pack offers the best contents for you and your specific playing style and strategy. If you want to counter a specific weakness of your deck, or if you need tools against a certain opponent, or if you want to create a theme deck with a certain focal point or strategy, you can check out which Battle Pack includes cards that will provide the desired effects to optimize your personal deck.

Ultimately, you will buy all expansion packs nevertheless, just to be more flexible and to “own them all” because also in a LCG the collectible aspect is quite addictive, but at least you don’t have to spend $100 in search for one rare card while getting 85 copies of the same cheap card in return. There’s simply more bang for your buck in the LCG format.

In a LCG, you always know what you get for your money, but you can still profit from the basic concept of deck building by choosing “your” favorite cards. The only difference to a CCG is that no cards are “rare” cards anymore, all players have access to the same cards and expansion packs and all cards have fixed prices. So it all comes down to your deckbuilding strategies, your gameplay and your choices of which characters, items, or events you take into the battle.

Core Set and Battle Packs

A Dark Elf from the Assault on Ulthuan de Luxe expansion

In 2009, Fantasy Flight Games released a “Core Set” which contained 4 pre-built decks (220 cards) and all components you need for the game (4 Capitals / strongholds, resource markers, burn tokens, damage tokens, a full-colored rulebook). The Core Pack includes 4 of the 6 factions; the last two factions (High Elves and Dark Elves) can be added to the game with a large De Luxe expansion, containing Capital boards and starter decks for the last two factions.

Players can get a first impression of the game by playing the Core Pack, by choosing one of the 4 balanced pre-built faction decks and by learning about their strengths and weaknesses. If they like the game and decide that they want to delve deeper into the hobby, they decide which factions or strategies they want to utilize in the future and start deck building by supplementing the core game with Battle Packs.

New Battle Packs are released regularly (roughly one per month). They belong to “Story cycles” which add more flavor to the game, add races, creatures, buildings, and weapons from the Warhammer Fantasy universe and allow for deep customization. Since their contents are fixed, players know what they get in advance and can decide whether a specific Battle Pack would be a good addition for their decks.

The first 6 Battle Packs (Corruption Cycle) consist of 20 different cards, 2 copies each (for a total of 40 cards). Since players tend to build decks containing multiple copies of a single card (the game allows for a maximum of three copies per card), they often bought each Battle Pack two times. This is somewhat contra productive to the “lower costs compared to a CCG” concept of a Living Card Game, so with the second story cycle, Fantasy Flight Games changed the contents of Battle Packs to 20 unique cards in triplicate copy (for a total of 60 cards), starting with the Enemy Cycle.

Battle Packs are not too expensive ($6-10 Dollars, depending on the shop) and can be bought in various game shops and from amazon.com, amazon.co.uk, or amazon.de.

List of Battle Packs (BP) and Deluxe Expansions

  • Core Set

De Luxe Expansions:

  • Assault on Ulthua (Dark Elves & High Elves)
  • March of the Damned (neutral forces, Lizardmen, Vampire Counts, new keywords “Savage” and “Necromancy”)

The Corruption Cycle:

  • BP1: The Skavenblight Thread, introduces the Skaven
  • BP2: Path of the Zealot, adds zealots of Order
  • BP3: Tooth and Claw, adds Rat Ogres of Moulder clan
  • BP4: The Deathmaster’s Dance, adds Deathmaster Sniktch
  • BP5: The Warpstone Chronicles, focus on ancient relics of the Old World
  • BP6: Arcane Fire, focus on spells and arcane magic

The Enemy Cycle:

  • BP7: The Burning of Derricksburg, Battle for the town of Derricksburg
  • BP8: The Fall of Karak Grimaz, Orcs attacking the Dwarven hold
  • BP9: The Silent Forge, High Elves discover the Dark Elves’ secret forge
  • BP10: Redemption of A Mage, adds powerful Dwarves runes, “Mage” and “Knight” keywords for the Empire
  • BP11: The Fourth Waystone
  • BP12: Bleeding Sun

The Morrslieb Cycle:

  • BP13: Omens of Ruin
  • BP14: The Chaos Moon
  • BP15: The Twin Tailed Comet
  • BP16: Signs in the Stars

Excel Sheets, called “Spoiler Lists” are available for all Battle Packs. Check out the Warhammer Invasion File Section on Boardgamegeek!

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