Homefront Wargame Center

…supporting our hobby!

Archive for the ‘Fantasy Games A-Z’ Category

Fantasy wargames

War of the Ring (FFG/Nexus) – revision!

Posted by Andreas Ludwig on March 24, 2011

Roberto di Meglio, one of the designers of the boardgame ‘War of the Ring’ has announced that a rules revision and an upgrade kit for the cards is currently in the works. He made clear that for all those who already own the the game there’s no need to buy a new version but a download of a pdf with the changes will be sufficient to be up to date with the current thoughts on the design. Because there will be some changes to the wordings of specific cards and the idea is to have cards that are easier to read (i.e. larger letters) there will be an upgrade kit available for those who own the game already, which will include cards, card sleeves, and a tin box to keep all of it.

The designers also consider a change of the victory condition for the Shadow player, asking players whether 10 victory points for the Shadow is ok or that the Shadow should conquer more territories to qualify for a win.

If you want to chime in on this discussion you can either answer Roberto’s question on Facebook here or as a member of BGG you can leave a post here in the relevant post.

So, besides the news post here, we would like to say that there’s no need at all in our opinion to change anything in the victory conditions of both sides in the game. One can argue whether the expansion ‘Battle of the Third Age’ used all the opportunities that were clearly present (e.g. siege towers just a dice roll modifier…something more interesting and innovative would have been possible here) or even if the expansion is necessary to get the most out of the game, but there’s – in our humble opinion – no reason to bugger about with a game that is just fine as it is. It works, it fits the overall story of Tolkien, it has the right atmosphere, it’s fun and gameplay is full of tension and it’s dropping with theme, in short there’s nothing wrong with it and one of the best LOTR wargames out there.

So, if you have some time on your hands dear designers, think about another, better or let’s say ‘richer’ expansion than BotTA was  – or even better …consider a revision of Marvel Heroes – The Boardgame because there is where things don’t work completely right and where expansions would be great. Do we hear the word ‘licence issues’? Yes, Francesco said that already in our little discussion about the game, but hey…we just wanted to use the opportunity to say ‘we still think about the MH game’ 😉

Posted in Fantasy Games A-Z, Lord of the Rings, News and Releases, War of the Ring | Tagged: , , , , , , , , , | Leave a Comment »

LOTR Living Card Game (FFG) – Rules & Video Tutorial

Posted by Andreas Ludwig on March 22, 2011

Well then, you heroes of Middle-earth, prepare yourself with all you need for the forthcoming journey of your life. Courageous folks gather, allies come to help, weapons are handed out while the Eye of Sauron is watching and a great evil is lurking in the shadows…

…and that you as a player might be well prepared for what to come, FFG has the rules online now for the highly anticipated Lord of the Rings – The Living Card Game.

In addition to the rules, the first part of the – again extremely well done  – video tutorial is also online now and new sections will be added over the next days to explain the game so that at the end of the week we should have the complete tutorial available.

The release of this solitaire/coop game is drawing nearer and although no concrete release date has been given by FFG so far, rumors say the game will be out in April.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.

Posted in Fantasy Games A-Z, Living Card Games, Lord of the Rings, News and Releases | Tagged: , , , , , , | Leave a Comment »

Warhammer Invasion LCG: New FAQ version available!

Posted by Denny Koch on February 20, 2011

The official FAQ version 1.3 is online! You can download a printer friendly version here from the FFG support page (PDF, 788 KB).

It now includes clarifications for cards from the new battle packs as well as general clarifications and examples for various rules and games concepts. New additions are printed in a red font, so you will spot any differences between the new and the old FAQ immediately.

Posted in News and Releases, Warhammer Inv. | Tagged: , , , , | Leave a Comment »

A Sign of Life from the “Lord of the Rings” Living Card Game (FFG)!

Posted by Denny Koch on November 30, 2010

News from Fantasy Flight Games regarding the eagerly awaited “Lord of the Rings” Living Card Game!

The game (which was initially announced for the “holiday season 2010”) appears to be published “later this winter“. In a new preview article, Fantasy Flight Games introduces the scenario driven concept of the Living Card Game and describes how the “Quest Deck” works.

In addition, FFG announces a series of previews which will deal with several aspects of the game. A large overview which explains the cooperative gameplay mechanics was published in August. Since then, news were scarce. New previews and the “later this winter” announcement aroused anticipation and new discussions among players and fans about the fourth Living Card Game.

You can read the latest preview here. We don’t think that the game will be published before Christmas, but rather in early 2011.

We will inform you as soon as there are new information regarding the release date or new previews available!

Posted in Living Card Games, Lord of the Rings, News and Releases | Tagged: , , | Leave a Comment »

A Game of Thrones (LCG): Official FAQ updated and news

Posted by Denny Koch on November 3, 2010

A new version of the official FAQ & Errata is online!

Fantasy Flight Games published a new version of the extensive A Game of Thrones (LCG) FAQ. Whether you are a beginner or a veteran, downloading this FAQ is imperative because it contains very important rules clarifications, errata, and additional rules not mentioned in the basic rulebook (for example, the Moribund state).You can download the updated FAQ & Errata here (PDF,1.2 MB).

In addition, FFG published new tournament rules (PDF, 3.0 MB).

The 2010 World Championships are over. If you are interested in the top 8 decks, check out the official tournament page with a detailed list of all 8 winners’ decks. Interestingly, 26% used House Martell, followed by 21% House Stark. 16% played with Baratheon and Lannister, 14% Targaryen, and 7% House Greyjoy.

You can still pre-register for the “Days of Fire and Ice” event in the FFG Event Center (November 12th-14, Roseville, MN). The schedule of the event includes tournaments for all A Game of Thrones games, game introductions, seminars, and meeting with author George R. R. Martin who will sign autographs, answer questions, and will read from his books. The schedule can be downloaded here (PDF).

Posted in A Game of Thrones, Events and Conventions, News and Releases | Leave a Comment »

Review: Space Hulk – Death Angel, The Card Game

Posted by Andreas Ludwig on October 26, 2010

Game: Warhammer 40k: Space Hulk – Death Angel, The Card Game

Publisher: Fantasy Flight Games
Published in: 2010
Designer: Corey Konieczka
Topic: Fantasy / Sci-Fi (Warhammer 40k universe)
Game Type: Card Game
Contents: 1 rulebook, 18 Action Cards, 2 Brood Lord Cards, 30 Event Cards, 36 Genestealer Cards, 22 Location Cards, 12 Space Marine Cards, 8 Terrain Cards, 12 Support Tokens, 6 Combat team Markers, 1 die

HFC Game-O-Meter: E


Our Rating (1-10):

 

Graphic Presentation: 9
Rules: 7.5
Playability: 9
Replay Value: 8

Overall Rating: 8.5

PRO Easy game with interesting mechanics, captures the Space Hulk atmosphere, lots of tactical decisions, can be played solo or with up to six players, good artwork, can be played quickly…
CONTRA …but can also be quite long sometimes, possible quick elimination of players, rules suffer from necessary back and forth flipping, a few points not well explained

 

Introduction

Space Hulk – Death Angel, The Card Game (SHDA) is a new game published by Fantasy Flight Games. It is set in the Warhammer 40.000 universe created by Games Workshop, also known as Warhammer 40K or simply 40K. This is a huge sci-fi gaming universe in a far distant future and several tabletop systems and roleplaying games as well as books are based on this specific setting.

Game components

Space Hulk is one of  the many spin-offs within this universe and a board game published by Games Workshop which deals with  the battle of the Space Marines (a Templar-like order of genetically enhanced super-soldiers who act as a special guard in the military ranks of the Imperium of Man, one of the factions in the 40k universe) against the Genestealers, an aggressive culture of aliens. Generally, the Space Hulk theme is very close to the story of the Alien movies, which are also about a troop of humans dealing with aggressive aliens infesting a space station. A Space Hulk in the 40k universe often is an ancient starship and it is supposed that many of these are drifting around in the far dark corners of the universe. Sometimes, such a vessel is found when it drifts through the territory of the Imperium, and the technology that can be found in these relics is often something that the Imperium is interested in, so when such a space station is found, squads are sent in to gather information, technology blueprints, or similiar things of interest.

But it seems that these old vessels make for a great breeding ground for the Genestealers, so such a trip into the Hulk  usually leads to some serious fighting before the Marines can find the secrets they are after. The aliens reproduce themselves by introducing their genetic code into a host of a different species which eventually leads to the birth of hybrids. More detailed information about the Genestealers can be found in this article.

The board game Space Hulk is actually quite expensive and hard to get (it contains 64 board sections or room tiles, doors, plastic Citadel miniatures and much more stuff ), and we don’t own it. We never played any game based on the 40k universe before and the only game in our collection that comes close to the topic is Doom – The Boardgame. From what I have read so far, it seems that Doom is quite similiar to the theme of Space Hulk, but is not as detailed and rich in gameplay.

Lately, we became very interested in the new LCG format of several card games published by FFG and when Space Hulk Death Angel was announced, we followed the game development very closely because it was announced as a cooperative game – which is something we like in both video games and board/card games. It turned out that SHDA was not another LCG but a ‘normal’ card game, so there’s no starter set followed by several expansions and no deck building involved here. Instead, it’s a stand alone card game, so you get everything you need in the box (although FFG is known for publishing expansions to many if not all of their games, so it might be possible that we will be seeing some add-ons for this game in the future).

Presentation

The game comes in a small box that contains a 31-page full color rule book in the size of the game box, two shrinkwrapped packages of 128 playing cards, a counter sheet with 18 game markers and a red die that has the numbers o-5 and 3 skulls printed on it. There’s no map included since the game uses a more abstract way to create the environment of the Space Hulk.

The strong cards are made of glossy coated cardboard - very good quality

FFG often uses big game boxes where the package is quite spacious compared to the content, probably making room for possible expansions which will follow the basic game, but the SHDA box is exactly of the size the content needs and that may be a sign that no expansions are planned.

The artwork of the box is great and shows the formation of Marines fighting their way through a horde of aliens in a tight corridor. The quality of the contents is very high as well, the cards being thin but nevertheless sturdy and their surface is somewhat roughened so they don’t stick together as it is often the case, especially with new cards. The cards have a good feel right from the start and are protected by a form of glossy coating.

The cards are divided into several card types (actions, Brood Lords, events, Genestealers, locations, Space Marines, and terrain) and they are richly illustrated, so they are able to evoke the specific environment and atmosphere where the game is supposed to take place. The markers, divided into support tokens and combat team markers are also of a good quality, using thick cardboard and nice artwork, too.

Great artworks and top-notch quality is something we actually expect from FFG by now, since every game we own by this publisher is of an excellent production quality – and that’s really where FFG gives you a lot for your money. Of course, a good-looking game doesn’t have to be a good game, so let’s start with the rules to get an impression of what to expect.

Read the rest of this entry »

Posted in Fantasy Games A-Z, Futuristic Games A-Z, Games A-Z, Reviews, Space Hulk:Death Angel, Warhammer | Tagged: , , , , , , , , | 10 Comments »

Gaming this weekend: Entering the Space Hulk…

Posted by Andreas Ludwig on October 4, 2010

The game box is rather small, but the contents of a very high quality and with an attractive artwork

Because I had a rather bad cold, Denny and I couldn’t actually meet and play for the  last 2 weeks (except online on XBox Live for extensive Halo Reach sessions…). This weekend was the first time for us to sit down at our gaming table again.

The week before, we had ordered the new Warhammer 40k game by Fantasy Flight Games: Space Hulk: Death Angel – The Card Game which is already out of print as I read recently (surely FFG will re-print  it again rather sooner than later, since it seems to be such a huge success). This weekend’s focus was to learn and play this game. To get into the mood of monster hunting, we also watched Starship Troopers on DVD in the evening, which kinda seemed to match the theme of the game nicely – elite soldiers hunting nasty aliens 🙂

So let me give you just a few thoughts about the game, the review will have to wait until we played a few more games, so stay tuned!

Death Angel is the card based version of the board game Space Hulk (which we haven’t played so far, it’s hard to get for a reasonable price and since we already own Doom – The Boardgame, which seems to be very similiar gameplay-wise, we didn’t have Space Hulk on our radar) but contrary to the latter, Death Angel is a cooperative game. Each player commands one or more teams of Space Marines (depending on the number of players, the game can be played with 1-6 players) which form a military formation that enters a Space Hulk (a term for the remains of an ancient starship or space station) to investigate what’s up in there and to reach and check out a certain location. Players form their formation, they start in a preset location and try to make their way through the Space Hulk, which isn’t as easy as it sounds.

a Genestealer swarm

The station is not empty but filled with aggressive aliens called Genestealers and indeed watching the movie Alien gives you a pretty accurate picture of what the Space Marines teams can expect to find in the confined rooms and corridors of the space station.

The game is a bit tricky to learn at first, because the 32-pages-rulebook is often explaining things on several pages, referring to other paragraphs, so you have to flip through the RB  back and forth to get the hang of the mechanics. After the first game, though, you realize that the game is quite easy and not really complicated and you can enjoy the often tough decision-making required to keep your men alive without further referring to the rulebook. If you are curious about the game mechanics, the rulebook can be downloaded here from the official FFG support website (PDF, 1.9 MB).

Setup. The game certainly requires some table space

As you fight spawning swarms of aliens, which tend to come out of the usual ventilation ducts, doors, and dark corners or even sneakily flank you and attack you from behind, you try to make your way to the final location. In this destination location, there’s something you have to do, like activating the launch procedure of a space vessel to get out of there or whatever (usually a task that needs some time to accomplish…) and in the mean time, your number one priority is actually to stay alive.

Each team has 3 Action Cards, but no Action Card can be used twice in a row, so you have to plan ahead

Each player has 3 Action Cards (Support, Move & Activate, Attack) for each of his two-men-teams, and some of the Space Marines have  special abilities as described on the Action Cards – which often come in handy when the formation is in a desperate situation (and there will be many of such situations before you reach your destination…). But be careful – once you used one of the three possible actions, this action can’t be used again in the next game round. So everybody going with guns ablaze when some aliens get in the way isn’t such a good idea because then no one will be able to attack again in the next round – players are required to plan ahead.

The Genestealers spawn in the Event Phase, depending on the location card you are currently in and the terrain cards in play, so the players have to discuss their options and try to support each other  in order to keep the enemy off and to minimize casualties.

Combat is brutally short and simple – the Space Marines hit when they roll a skull on the die (the game uses one  special six-sided die with numbers ranging from 0-5 and 3 skull symbols), killing one alien card of a ‘swarm’ (one or more Genestealer cards in a specific position) – 50% chance of killing one swarm with the attack… Then the Genestealers attack and they will hit when the die is equal to or less than the  number of cards in the attacking swarm – and since the die ranges from 0 to 5, the larger the swarm, the larger the chance of a successful Genestealer attack, and even a lone swarm has a 1/3 chance of success because of the “0” side. Any Space Marine who is successfully attacked is… slain and out of the game immediately! No health bar, no hit points.

A Space Marine card

A swarm can easily move around the formation of Marines or follow the group to a new location, different swarms can merge into a larger swarm or flank a Marine, so it’s quite a task (but essential!) to make sure that such a swarm doesn’t grow too large. A swarm with 5 Genestealer cards will hit – and instantly kill – a Space Marine with every number rolled on the die. Even a swarm with only 3 cards will hit and kill on a 0,1,2 or 3…

Although combat is very brutal (and the game can be short because of this, but doesn’t have to, we played a good deal longer than the 30-60 minutes mentioned on the game box), luckily some Marines have some cool weapons or special abilities which modify the combat in their favour. For example, there’s  the guy with the flamethrower who doesn’t  hit on a skull but uses the actual number rolled to kill a corresponding number of Genestealers, the one with an auto-gun, someone with psychic abilities, or a Marine who is stronger in the defense than in the attack and so on.

If the Event Card has the keyword "Instinct", the current player has to decide alone which Space Marine will be the target of the card effect

Then there’s the Event Card deck which is the “AI” of the game, providing events and spawning and moving aliens. Events most often make the situation worse, but sometimes allow the players a bit of relief in all the tension by giving them more options to get rid of these nasty aliens.

So the formation of battle hardened Space Marines makes their way through the dark corridors of the Space Hulk killing aliens, supporting each other, discussing what to do next, while the players get silent when another brave soldier is ripped apart or they cheer up and laugh when that big swarm actually misses and Brother Claudio gets into berserk mode and kills the entire swarm with his claws.

The game plays very smoothly, has interesting mechanics, requires lots of decision-making  and coordination between players. All players can only win if they are working together and they must make good decisions to achieve that objective. The game provides a good atmosphere, especially if you are a fan of the Warhammer 40k  universe (but knowledge of this universe is not required). If you are able to get a bit “in-character”, it’s a great game experience you can find in that rather small (and inexpensive) box.

Our first impression is very positive and you may wait for our review of the game to learn more – or just go and get it yourself 😉

Posted in Gaming this weekend, Space Hulk:Death Angel, Warhammer | Tagged: , , , , , , , , , , | Leave a Comment »

Call of Cthulhu LCG: New faction!

Posted by Denny Koch on September 22, 2010

Good news for all Call of Cthulhu LCG players! Fantasy Flight Games announced a new human faction for the Call of Cthulhu Living Card Game: The Order of the Silver Twilight!

The new faction will be introduced this winter by the Deluxe Expansion “The Order of the Silver Twilight” which will contain 55 never-before-seen cards (3 copies per card), 40 for the new Order of the Silver Twilight, 2 for each of the existing factions, and 1 neutral card.

One specialty of the new faction will be “Ritual Cards” which have similar effects as event cards but which will be played on the table and remain in play until their effect is triggered – adding a new threat to other players. The Order will also focus on discard and sacrifice effects.

With the new faction, the CoC LCG will have 8 factions – four human and four demon factions.  Future Asylum Packs will contain cards for the Order as well as cards for the other 7 factions.

Up to now, the release date is unknown (“winter”), but while you are waiting, you can check out the FFG announcement for more information about the upcoming expansion.

Posted in Call of Cthulhu LCG, Games A-Z, Living Card Games, News and Releases | Leave a Comment »

Fantasy Flight Games announces new LCG: Lord of the Rings!

Posted by Denny Koch on August 10, 2010

Fantasy Flight Games recently added a new game to the very successful “Living Card Games” family: The Lord of the Rings Living Card Game.

Together with A Game of Thrones, Warhammer Invasion, and Call of Cthulhu, Lord of the Rings will be the fourth card game which will be published in the new LCG distribution format.

What is a Living Card Game?

Living Card Games are customizable dueling card games where players build their own individual decks (of their favorite faction, strategy, sub-theme, focus etc.) and pitch these decks into battle against their opponents’ decks. Deckbuilding, improving and refining the deck is as important as playing the game itself. Players get into the game by buying a Core Pack and then improve their decks by buying monthly expansions which add new cards, new themes, new tactics, and sometimes even new factions or rules to the game.

The card artworks are really nice!

In contrast to a Collectible Card Game (for example Magic: The Gathering), where players buy regular published randomized booster packs without knowing the exact contents of a game, the contents of the expansions for Living Card Games are public knowledge. There are no more “rare” cards which must be hunted by spending hundreds of Dollars for “blind buying” booster packs.

Instead, new contents are added regularly and you can decide in advance whether you need an expansion and whether it adds valuable content to your specific deck and deckbuilding strategy or whether you can skip an add-on. In the end, LCG players will buy all expansions anyway, “just to have them”, but the distribution model is much cheaper than buying lots of booster packs without ever getting the rare cards you are hunting for.

Besides from the distribution model, there is no difference between a Living Card Game and a Collectible Card Game. The card games published so far are all very good and very unique in their game mechanics. I think Lord of the Rings will be a very great addition to the line-up and won’t interfere with the other LCGs.

Plans for the Lord of the Rings LCG

The game layout

In contrast to the other the LCGs, Lord of the Rings will be a 2-player cooperative LCG. A 4-player variant will be possible by using 2 Core Packs. The Core Pack will be released for $39,95 (publishing date yet unknown). The cards will include the famous heroes from the books, artefacts, allies, attachments, weapons and an encounter deck which contains the foes and dangers the players will oppose.

There are only few information available about how the game will work in detail, but I think FFG will publish an introduction video (as they did for their other 3 LCGs). The Core Set will include 216 Cards and will allow for assembling various decks right out of the box (in contrast to the pre-built decks in the A Game of Thrones and Warhammer Invasion Core Packs).

The game appears to be scenario-driven; the Core Packs includes 4 scenarios and offers “near-endless replayability”, according to FFG. Add-Ons will add more stuff regularly in monthly 60-card “Adventure Packs“. The game focuses on four spheres of influence: Leadership, Lore, Spirit, and Tactics. How you build your decks and on which sphere your focus lies is entirely up to you.

Check out the FFG Micro Site for more information. So far, the artworks and design looks really cool, but I expect nothing less from FFG. Their other three LCGs are all great and I like them all.

Posted in Fantasy Games A-Z, Living Card Games, Lord of the Rings, News and Releases | Tagged: , , , , , , , , , | Leave a Comment »

A Game of Thrones LCG: Chapter Packs

Posted by Denny Koch on August 4, 2010

A Game of Thrones is a Living Card Game by Fantasy Flight Games. This means, it’s a highly customizable dueling card game where players build their individual card decks and battle their opponent’s decks.

Players buy a Core Set or starter pack which provides them with the first cards needed to build their custom decks and then add more cards by buying monthly expansions.

The Best of Two Worlds

The only difference between a “Living Card Game” and a “Collectible Card Game” (Magic: The Gathering, Yu-Gi-Oh) is the distribution model.

While the classic Collectible Card Games add more contents in the form of randomized “booster packs” with unknown contents, the contents of expansions for Living Card Games are public knowledge, you don’t buy the pig in the sack. Many players are addicted to CCG, just because of the thrill of not knowing what’s inside the next booster pack they buy and the adrenaline rush they feel when hunting for an especially rare card. The downside of this is that CCGs are an incredibly expensive hobby because you have to spend hundreds of Dollars if you need a specific rare card while you get 85 copies of the same cheap card by buying randomized boosters. This is the main reason why players drop out of CCGs, they can’t keep track with new rare cards, and if you are a competetive player, you are almost forced to be up-to-date.

Chapter Packs and Deluxe Expansions

LCGs have a different distribution model. They add new content each month (in A Game of Thrones, these expansions are called Chapter Packs), but each chapter pack contains the same cards. There are no more rare cards and all players have access to all cards anytime. It isn’t your purse and hunting skill which decides the quality of your deck, but your deckbuilding skills alone.

Each Chapter Pack adds additional cards for all six factions and neutral cards, characters, events, support cards, plot cards. In addition, they often introduce new effects, new keywords, new mechanics which allow building of theme decks or decks representing lesser houses or groups, for example the Night’s Watch, House Tully, or the Dothraki.

Chapter packs belong to thematic story cycles and are published monthly. The first packs consisted of 40 fixed cards and cost about 6-7 $. Since it is allowed to have 3 copies of each card in a deck, players often bought several copies of a Chapter Pack (which was still cheaper than buying entire booster stands, but not the idea behind the Living Card Game).

In 2010, Fantasy Flight games listened to the player’s wishes and changed the format of the expansions for all three Living card games (Call of Cthulhu, Warhammer Invasion, A Game of Thrones). They now contain 60 cards with 3 copies of each card. This leads to a slightly higher retain price, but with around 10$, they are still affordable once a month.

Besides the monthly chapter packs, once in a while FFG publishes Deluxe Expansions. These are shipped in a larger box (similar to the Core Set) and contain additional factions and larger add-ons for themed decks.

Ownership of the Core Pack is always required.

List of Chapter Packs (CP) and Expansions

  • Core Set

De Luxe Expansions

    Chapter Pack "The Wildling Horde"

  • Kings of the Sea, adding House Greyjoy as a new major faction
  • Princes of the Sun, adding House Martell as a new major faction
  • Lords of Winter, concentrating on House Stark, adding new characters and deckbuilding strategies
  • Kings of the Storm, concentrating on House Baratheon, Storm’s End and the three brothers Robert, Stannis, and Renly, includes two new theme decks (Power Rush and Knights of the Realm) (not yet published)

Chapter Pack Subcollection: A Clash of Arms

  • CP1: The War of the Five Kings
  • CP2: Ancient Enemies
  • CP3: Sacred Bonds
  • CP4: Epic Battles
  • CP5: Battle of Ruby Ford
  • CP6: Calling the Banners

Chapter Pack Subcollection: A Time of Ravens

  • CP7: A Song of Summer
  • CP8: The Winds of Winter
  • CP9: A Change of Seasons
  • CP10: The Raven’s Song
  • CP11: Refugees of War
  • CP12: Scattered Armies

Chapter Pack Subcollection: King’s Landing

  • CP13: City of Secrets
  • CP14: A Time of Trials
  • CP15: The Tower of the Hand
  • CP16: Tales from the Red Keep
  • CP17: Secrets and Spies
  • CP18: The Battle of Blackwater Bay

Chapter Pack Subcollection: Defenders of the North

  • CP19: Wolves of the North, focus on Night’s Watch and the Wall
  • CP20: Beyond the Wall, adds Free Folk and creatures from the woods beyond the Wall
  • CP21: A Sword in the Darkness, new version of Jon Snow, adds Stallward Shield and Orell the Eagle
  • CP22: The Wildling Horde, adds forces of Wildlings
  • CP23: A King in the North, adds Margery Tyrell (Baratheon), Osha (Stark)
  • CP24: Return of the Others, adds Others, Mance Rayder, Melisandre, Old Bear Mormont, Balerion the Black

Chapter Pack Subcollection: Brotherhood without Banners

With this subcollection, FFG changed the format to 60 cards per Chapter pack. The cycle introduces the “Neutral house card”  and allows deckbuilding without a house affiliation.

  • CP25: Illyrio’s Gift, features characters Barric Dondarrion, Edric Dayne, Rakharo
  • CP26: Rituals of R’hllor, Melisandre of Asshai and Stannis, a new sect of zealots
  • CP27: Mountains of the Moon, mountain clansmen
  • CP28: A Song of Silence
  • CP29: Of Snakes and Sand
  • CP30: Dreatfort Betrayal

Chapter Pack Subcollection: Secrets of Oldtown

  • CP31: Gates of the Citadel
  • CP32: Forging the Chain
  • CP33: Called by the Conclave

Posted in A Game of Thrones, Fantasy Games A-Z, Living Card Games | Tagged: , , , , , , , | Leave a Comment »