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News from Warhammer 40k: Conquest – the Warhammer LCG

Posted by Denny Koch on June 6, 2014

WHK01-box-leftSince we are avid LCG players who own and play all LCGs (“Living Card Games”) by Fantasy Flight Games (like Call of Cthulhu, Game of Thrones, or Lord of the Rings) AND fierce Warhammer 40k fans, the announcement of a Warhammer 40k LCG was long overdue! Warhammer Invasion was nice, but we simply prefer Chaos, Space Marines, and Orcs over Dwarves and Elves, so Warhammer 40k: Conquest sounds like the game we have been waiting for!

After a period of silence, FFG published a new preview about the upcoming WH40k game, introducing the combat system of the game. On first sight, from all LCGs, the mechanics resemble the Call of Cthulhu LCG most.

An interesting difference to the other LCGs is the fact that all factions can cooperate with “neighboring” factions within a kind of faction wheel, named “Alliance Chart” and build a strike force with them.

The "Alliance chart" allows interesting combinations between factions

The “Alliance chart” allows interesting combinations between factions

We are still wondering whether the game will be different and innovative enough to set itself apart from the other LCGs, but we are optimistic. The game description looks interesting enough to fuel our curiosity and impatience!

Alas, the publishing date is still unknown.

Posted in Fantasy Games A-Z, Games A-Z, News and Releases, Warhammer, Warhammer 40k, Warhammer 40k LCG | Tagged: , , , , | Leave a Comment »

Star Wars – The Card Game!

Posted by Andreas Ludwig on August 3, 2011

FFG continues to create and publish games on big licences…after Lord of the Rings – The Card Game they now announce a LCG on Star Wars! Great news for all you solitaire and coop gamers again – you will be part of the Rebel Forces and fight against the evil imperium, it’s for 1-4 players. Hard to tell anything about gameplay and whether it is similar to the LOTR LCG gameplay since we don’t know much about the game beyond the fact that it is in the making. Head over to the FFG site for the game and read yourself what we know so far.

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LOTR Living Card Game (FFG) – Rules & Video Tutorial

Posted by Andreas Ludwig on March 22, 2011

Well then, you heroes of Middle-earth, prepare yourself with all you need for the forthcoming journey of your life. Courageous folks gather, allies come to help, weapons are handed out while the Eye of Sauron is watching and a great evil is lurking in the shadows…

…and that you as a player might be well prepared for what to come, FFG has the rules online now for the highly anticipated Lord of the Rings – The Living Card Game.

In addition to the rules, the first part of the – again extremely well done  – video tutorial is also online now and new sections will be added over the next days to explain the game so that at the end of the week we should have the complete tutorial available.

The release of this solitaire/coop game is drawing nearer and although no concrete release date has been given by FFG so far, rumors say the game will be out in April.

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.

Posted in Fantasy Games A-Z, Living Card Games, Lord of the Rings, News and Releases | Tagged: , , , , , , | Leave a Comment »

Warhammer Invasion LCG: New FAQ version available!

Posted by Denny Koch on February 20, 2011

The official FAQ version 1.3 is online! You can download a printer friendly version here from the FFG support page (PDF, 788 KB).

It now includes clarifications for cards from the new battle packs as well as general clarifications and examples for various rules and games concepts. New additions are printed in a red font, so you will spot any differences between the new and the old FAQ immediately.

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A Sign of Life from the “Lord of the Rings” Living Card Game (FFG)!

Posted by Denny Koch on November 30, 2010

News from Fantasy Flight Games regarding the eagerly awaited “Lord of the Rings” Living Card Game!

The game (which was initially announced for the “holiday season 2010”) appears to be published “later this winter“. In a new preview article, Fantasy Flight Games introduces the scenario driven concept of the Living Card Game and describes how the “Quest Deck” works.

In addition, FFG announces a series of previews which will deal with several aspects of the game. A large overview which explains the cooperative gameplay mechanics was published in August. Since then, news were scarce. New previews and the “later this winter” announcement aroused anticipation and new discussions among players and fans about the fourth Living Card Game.

You can read the latest preview here. We don’t think that the game will be published before Christmas, but rather in early 2011.

We will inform you as soon as there are new information regarding the release date or new previews available!

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A Game of Thrones (LCG): Official FAQ updated and news

Posted by Denny Koch on November 3, 2010

A new version of the official FAQ & Errata is online!

Fantasy Flight Games published a new version of the extensive A Game of Thrones (LCG) FAQ. Whether you are a beginner or a veteran, downloading this FAQ is imperative because it contains very important rules clarifications, errata, and additional rules not mentioned in the basic rulebook (for example, the Moribund state).You can download the updated FAQ & Errata here (PDF,1.2 MB).

In addition, FFG published new tournament rules (PDF, 3.0 MB).

The 2010 World Championships are over. If you are interested in the top 8 decks, check out the official tournament page with a detailed list of all 8 winners’ decks. Interestingly, 26% used House Martell, followed by 21% House Stark. 16% played with Baratheon and Lannister, 14% Targaryen, and 7% House Greyjoy.

You can still pre-register for the “Days of Fire and Ice” event in the FFG Event Center (November 12th-14, Roseville, MN). The schedule of the event includes tournaments for all A Game of Thrones games, game introductions, seminars, and meeting with author George R. R. Martin who will sign autographs, answer questions, and will read from his books. The schedule can be downloaded here (PDF).

Posted in A Game of Thrones, Events and Conventions, News and Releases | Leave a Comment »

Call of Cthulhu LCG: New faction!

Posted by Denny Koch on September 22, 2010

Good news for all Call of Cthulhu LCG players! Fantasy Flight Games announced a new human faction for the Call of Cthulhu Living Card Game: The Order of the Silver Twilight!

The new faction will be introduced this winter by the Deluxe Expansion “The Order of the Silver Twilight” which will contain 55 never-before-seen cards (3 copies per card), 40 for the new Order of the Silver Twilight, 2 for each of the existing factions, and 1 neutral card.

One specialty of the new faction will be “Ritual Cards” which have similar effects as event cards but which will be played on the table and remain in play until their effect is triggered – adding a new threat to other players. The Order will also focus on discard and sacrifice effects.

With the new faction, the CoC LCG will have 8 factions – four human and four demon factions.  Future Asylum Packs will contain cards for the Order as well as cards for the other 7 factions.

Up to now, the release date is unknown (“winter”), but while you are waiting, you can check out the FFG announcement for more information about the upcoming expansion.

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Fantasy Flight Games announces new LCG: Lord of the Rings!

Posted by Denny Koch on August 10, 2010

Fantasy Flight Games recently added a new game to the very successful “Living Card Games” family: The Lord of the Rings Living Card Game.

Together with A Game of Thrones, Warhammer Invasion, and Call of Cthulhu, Lord of the Rings will be the fourth card game which will be published in the new LCG distribution format.

What is a Living Card Game?

Living Card Games are customizable dueling card games where players build their own individual decks (of their favorite faction, strategy, sub-theme, focus etc.) and pitch these decks into battle against their opponents’ decks. Deckbuilding, improving and refining the deck is as important as playing the game itself. Players get into the game by buying a Core Pack and then improve their decks by buying monthly expansions which add new cards, new themes, new tactics, and sometimes even new factions or rules to the game.

The card artworks are really nice!

In contrast to a Collectible Card Game (for example Magic: The Gathering), where players buy regular published randomized booster packs without knowing the exact contents of a game, the contents of the expansions for Living Card Games are public knowledge. There are no more “rare” cards which must be hunted by spending hundreds of Dollars for “blind buying” booster packs.

Instead, new contents are added regularly and you can decide in advance whether you need an expansion and whether it adds valuable content to your specific deck and deckbuilding strategy or whether you can skip an add-on. In the end, LCG players will buy all expansions anyway, “just to have them”, but the distribution model is much cheaper than buying lots of booster packs without ever getting the rare cards you are hunting for.

Besides from the distribution model, there is no difference between a Living Card Game and a Collectible Card Game. The card games published so far are all very good and very unique in their game mechanics. I think Lord of the Rings will be a very great addition to the line-up and won’t interfere with the other LCGs.

Plans for the Lord of the Rings LCG

The game layout

In contrast to the other the LCGs, Lord of the Rings will be a 2-player cooperative LCG. A 4-player variant will be possible by using 2 Core Packs. The Core Pack will be released for $39,95 (publishing date yet unknown). The cards will include the famous heroes from the books, artefacts, allies, attachments, weapons and an encounter deck which contains the foes and dangers the players will oppose.

There are only few information available about how the game will work in detail, but I think FFG will publish an introduction video (as they did for their other 3 LCGs). The Core Set will include 216 Cards and will allow for assembling various decks right out of the box (in contrast to the pre-built decks in the A Game of Thrones and Warhammer Invasion Core Packs).

The game appears to be scenario-driven; the Core Packs includes 4 scenarios and offers “near-endless replayability”, according to FFG. Add-Ons will add more stuff regularly in monthly 60-card “Adventure Packs“. The game focuses on four spheres of influence: Leadership, Lore, Spirit, and Tactics. How you build your decks and on which sphere your focus lies is entirely up to you.

Check out the FFG Micro Site for more information. So far, the artworks and design looks really cool, but I expect nothing less from FFG. Their other three LCGs are all great and I like them all.

Posted in Fantasy Games A-Z, Living Card Games, Lord of the Rings, News and Releases | Tagged: , , , , , , , , , | Leave a Comment »

A Game of Thrones LCG: Chapter Packs

Posted by Denny Koch on August 4, 2010

A Game of Thrones is a Living Card Game by Fantasy Flight Games. This means, it’s a highly customizable dueling card game where players build their individual card decks and battle their opponent’s decks.

Players buy a Core Set or starter pack which provides them with the first cards needed to build their custom decks and then add more cards by buying monthly expansions.

The Best of Two Worlds

The only difference between a “Living Card Game” and a “Collectible Card Game” (Magic: The Gathering, Yu-Gi-Oh) is the distribution model.

While the classic Collectible Card Games add more contents in the form of randomized “booster packs” with unknown contents, the contents of expansions for Living Card Games are public knowledge, you don’t buy the pig in the sack. Many players are addicted to CCG, just because of the thrill of not knowing what’s inside the next booster pack they buy and the adrenaline rush they feel when hunting for an especially rare card. The downside of this is that CCGs are an incredibly expensive hobby because you have to spend hundreds of Dollars if you need a specific rare card while you get 85 copies of the same cheap card by buying randomized boosters. This is the main reason why players drop out of CCGs, they can’t keep track with new rare cards, and if you are a competetive player, you are almost forced to be up-to-date.

Chapter Packs and Deluxe Expansions

LCGs have a different distribution model. They add new content each month (in A Game of Thrones, these expansions are called Chapter Packs), but each chapter pack contains the same cards. There are no more rare cards and all players have access to all cards anytime. It isn’t your purse and hunting skill which decides the quality of your deck, but your deckbuilding skills alone.

Each Chapter Pack adds additional cards for all six factions and neutral cards, characters, events, support cards, plot cards. In addition, they often introduce new effects, new keywords, new mechanics which allow building of theme decks or decks representing lesser houses or groups, for example the Night’s Watch, House Tully, or the Dothraki.

Chapter packs belong to thematic story cycles and are published monthly. The first packs consisted of 40 fixed cards and cost about 6-7 $. Since it is allowed to have 3 copies of each card in a deck, players often bought several copies of a Chapter Pack (which was still cheaper than buying entire booster stands, but not the idea behind the Living Card Game).

In 2010, Fantasy Flight games listened to the player’s wishes and changed the format of the expansions for all three Living card games (Call of Cthulhu, Warhammer Invasion, A Game of Thrones). They now contain 60 cards with 3 copies of each card. This leads to a slightly higher retain price, but with around 10$, they are still affordable once a month.

Besides the monthly chapter packs, once in a while FFG publishes Deluxe Expansions. These are shipped in a larger box (similar to the Core Set) and contain additional factions and larger add-ons for themed decks.

Ownership of the Core Pack is always required.

List of Chapter Packs (CP) and Expansions

  • Core Set

De Luxe Expansions

    Chapter Pack "The Wildling Horde"

  • Kings of the Sea, adding House Greyjoy as a new major faction
  • Princes of the Sun, adding House Martell as a new major faction
  • Lords of Winter, concentrating on House Stark, adding new characters and deckbuilding strategies
  • Kings of the Storm, concentrating on House Baratheon, Storm’s End and the three brothers Robert, Stannis, and Renly, includes two new theme decks (Power Rush and Knights of the Realm) (not yet published)

Chapter Pack Subcollection: A Clash of Arms

  • CP1: The War of the Five Kings
  • CP2: Ancient Enemies
  • CP3: Sacred Bonds
  • CP4: Epic Battles
  • CP5: Battle of Ruby Ford
  • CP6: Calling the Banners

Chapter Pack Subcollection: A Time of Ravens

  • CP7: A Song of Summer
  • CP8: The Winds of Winter
  • CP9: A Change of Seasons
  • CP10: The Raven’s Song
  • CP11: Refugees of War
  • CP12: Scattered Armies

Chapter Pack Subcollection: King’s Landing

  • CP13: City of Secrets
  • CP14: A Time of Trials
  • CP15: The Tower of the Hand
  • CP16: Tales from the Red Keep
  • CP17: Secrets and Spies
  • CP18: The Battle of Blackwater Bay

Chapter Pack Subcollection: Defenders of the North

  • CP19: Wolves of the North, focus on Night’s Watch and the Wall
  • CP20: Beyond the Wall, adds Free Folk and creatures from the woods beyond the Wall
  • CP21: A Sword in the Darkness, new version of Jon Snow, adds Stallward Shield and Orell the Eagle
  • CP22: The Wildling Horde, adds forces of Wildlings
  • CP23: A King in the North, adds Margery Tyrell (Baratheon), Osha (Stark)
  • CP24: Return of the Others, adds Others, Mance Rayder, Melisandre, Old Bear Mormont, Balerion the Black

Chapter Pack Subcollection: Brotherhood without Banners

With this subcollection, FFG changed the format to 60 cards per Chapter pack. The cycle introduces the “Neutral house card”  and allows deckbuilding without a house affiliation.

  • CP25: Illyrio’s Gift, features characters Barric Dondarrion, Edric Dayne, Rakharo
  • CP26: Rituals of R’hllor, Melisandre of Asshai and Stannis, a new sect of zealots
  • CP27: Mountains of the Moon, mountain clansmen
  • CP28: A Song of Silence
  • CP29: Of Snakes and Sand
  • CP30: Dreatfort Betrayal

Chapter Pack Subcollection: Secrets of Oldtown

  • CP31: Gates of the Citadel
  • CP32: Forging the Chain
  • CP33: Called by the Conclave

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Introduction to A Game of Thrones – The Card Game

Posted by Denny Koch on August 4, 2010

A Game of Thrones – The Card Game is a Living Card Game (LCG) by Fantasy Flight Games. It is the successor of A Game of Thrones – the Collectible Card Game (CCG) which started in 2002 and was discontinued in 2007 when the distribution format was changed into a Living Card Game format.

The game is based on George R. R. Martin‘s “A Song of Ice and Fire” story circle, an epic story taking place on the fictitious continent of Westeros where several nobel houses struggle for the Iron Throne. The story is rich with intrigues, battles, espionage, treachery, and of course war. Many hundreds of characters, groups, organizations, sword brotherhoods, and secret societies shape the fate of the medieval world, combined with some low-fantasy aspects, for example dragons and other mysterious creatures.

Author George R. R. Martin is very protective of his universe and therefore the Card Game is true to the story. You can find your favorite houses, characters, and groups and all of them are represented in a very distinctive manner. As a side note, HBO currently produces a mini series based on the books which will be aired in 2011.

A Game of Thrones (“the only game that matters”) is the first book of a series of 7 books. Four are already published (A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows), the release of the fifth (A Dance with Dragons) is scheduled for September 2010.

You can play the game without knowing the books and any of the characters, but you will miss a lot of fun and many important aspects of the game if you don’t know who’s who. You should at least read book No. 1, “A Game of Thrones” before starting, this will highly enhance the experience. You should keep in mind that you have to decide on ONE house, and only knowing the houses and their characteristics, their enemies and their affiliations from the books will reveal the true depth of the game to you. By the way, you should also read the books if you don’t intend to play the game… they are highly addictive 😉

What’s the difference between a Living Card Game and a Collectible Card Game?

(Please forgive me if I “steal” some information in this paragraph from my Introduction to Call of Cthulhu – The Card Game. ;))

A Magic Booster, containing 15 random cards

The main game concept is identical: players choose factions and then try to build a powerful deck to “beat” other players’ decks. This genre is known as “Dueling Card Games“. Depending on the game, you have to follow a basic rule set for constructing your deck (a minimum or maximum number of cards, a point or cost system, allowed number of copies in one deck etc.), but apart from this, you are free to build and explore the “ultimate deck“.

In contrast to a traditional Collectible Card Game or Trading Card Game (Magic: The Gathering, Yu-Gi-Oh, Marvel Vs, The Lord of the Rings TCG, Pokemon), the Living Card Game breaks away from the Collectible model.

In a Collectible Card Game, you have to buy booster packs if you want to improve your deck and if you want to find rare and powerful cards. You don’t know the specific contents of a booster pack, though, so it can happen that you have to spend $100 for a very rare card while finding 85 copies of a cheap card. Since most game systems regularly publish new booster packs, you have to spend a huge amount of money if you want to stay up-to-date and if you want to improve your deck and counter other players’ new cards.

This “blind buy” purchase model is the most problematic aspect of Collectible Card Games. The collecting and the thrill of buying new booster packs without knowing what’s inside can be somewhat addictive, so often players are forced to quit the hobby because they cannot keep up the pace and spend too much money in buying useless boosters with multiple copies of cheap cards they already possess. If you want to play competitive, you are forced to invest your money in booster packs or to pay tremendous prices for specific cards sold on eBay.

The Chapter Pack "Ancient Enemies", part of the "A Clash of Arms" sub-collection

A Living Card Game (LCG) offers a new card distribution model. Instead of selling randomized booster packs, cards are sold in fixed add-on packs. The content of such a pack is public knowledge and fixed. In A Game of Thrones – the Card Game, these add-ons are called “Chapter Packs“. They are published monthly and belong to certain “sub-collections” which focus on different aspects of the game. They bring  in more characters and other aspects of the books (locations, groups, weapons, creatures, events). You don’t have to buy all Chapter Packs, if you don’t want to, but you can choose which packs would really improve your favorite faction, your deck focus or your strategy – and which packs are not really helpful for your individual style.

Most players buy all Chapter Packs nevertheless, just to “have them all”, but this doesn’t hurt as much as buying booster packs in the CCG format.

Chapter Packs are very thematic and deal with a major storyline from the books (Nights Watch vs. Wildlings, the events from King’s Landing when Eddard Stark became the King’s Hand up to the Battle of Blackwater, the Brotherhood without Banners…). They also allow for building very thematic decks, for example decks centered around the Night’s Watch, Kingsguard, minor houses, certain traits or characters.

Chapter Packs cost about 7-11 $, depending on the shop where you buy them, and that’s it. You don’t have to hunt a rare card anymore, you simply order the Pack with your favorite cards on amazon or buy it in your local game store. Even if you are a hardcore competitive player who duels on tournaments, you don’t have to buy more than three copies of each Chapter Pack because you aren’t allowed to have more than 3 copies of each card in a single deck anyway. Publisher FFG even listened to their fans – the newer Chapter Packs contain three copies of each card, so there’s absolutely no need to buy more than one copy of each Chapter Pack any more.

Besides from the different distribution model, a LCG still offers the same dynamic customizable game play as a CCG. You can customize and build your perfect deck, but without the blind purchase model. In the end, the LCG model gives you the best of both worlds.

What’s A Game of Thrones – The Card Game?

Read the rest of this entry »

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