World in Flames PC Game released!
Posted by Andreas Ludwig on November 7, 2013
The game that was in the making for about 10 years is now available. World in Flames, famous monster conflict simulation on World War 2 now playable on your PC, rules enforced by the game and coming with three thick books. The price might be considered acceptable for what you get in the box depending on where you live (since you may strongly disagree on this if you are living in Europe, because the game can only be ordered as a physical copy, not as a download version. That means a lot of money for shipping and Custom then charges on top!) BUT…at launch there’s no AI included and there’s no PbEM function!
A game like WiF will be difficult to handle anyway by an AI, but no PbEM is quite a showstopper – who’s gonna play this monster in realtime TCP/IP?
Both the AI and PbEM will be made available later we are told (AI will cost though, how much we don’t know yet) but we really think it’s the wrong decision to get the game out without such essential features.
For more information check out the official site!
World in Flames is Matrix Games’ computer version of Australian Design Group’s classic board game. Covering both the European and Pacific Theaters of Operations during World War II, World in Flames is global in scope while simulating each branch of service in detail. Land units are corps and army level, supplemented with specialized divisions. Naval units include individual counters for every carrier, battleship, cruiser, and light cruiser in the war. Using 1000+ unique bitmapped images, air units represent groups of 250 to 500 airplanes. With 6000+ unique units, 250+ countries, and a global map of 70,200 hexes, World in Flames is the premier World War II grand strategy game.
Harry Rowland, Game Designer of the original World in Flames boardgame, said: “ADG have produced some high quality games over the years but nothing compares to the top-notch components included in World in Flames: the computer game. It includes 24 full-colour maps, and 3 hard-covered books of over 600 pages, a real collector’s gem”.
Nine of the eleven scenarios from Australian Design Group’s World in Flames Final Edition are included, and they range from the small 5 turn Barbarossa offensive in Russia and the 5 turn Guadalcanal battle in the Pacific, through to the 36 turn Global War campaign which spans all of Europe, Africa, the Middle East, Asia, the Atlantic, and the Pacific. You can play either the Axis or the Allied side or take the role of one of the 8 major powers. Besides solitaire and head-to-head, you can play over the Internet. The last mode of play is for two players, Axis versus Allies.
In addition to the full set of rules from World in Flames, Final Edition, there are 58 optional rules. Australian Design Group’s expansion modules Ships in Flames and Planes in Flames are incorporated into the basic game, but the inclusion of other expansion modules, such as Mech in Flames, Carrier Planes in Flames, and Cruisers in Flames, depends on which optional rules are selected.
This simulation models national production from conveying raw resources to factories using rail lines and overseas pipelines for producing infantry, armor, naval, and air combat units. Because oil was so important during World War II, there are separate optional rules for synthetic oil plants and deployment of oil reserves to the front lines.
Game units represent armies and corps, aircraft carriers, naval task forces, and air groups that took part in World War II. Everything you need to re-fight the greatest conflict in history is provided in World in Flames. The players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforeseen, long-term consequences.
If you want to change the world then World in Flames is for you.