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The Operational Art Of War III – a call to arms!

Posted by Andreas Ludwig on December 18, 2012

TOAW 3TOAW is one of those games (or to be even more accurate a game series) that actually defines the hobby wargaming. It’s a legendary PC consim that offers probably the most flexible game engine ever used in any wargame and there are thousands of scenarios made by fans that you can play. Almost every war ever fought on this earth has a scenario to be played in TOAW, it’s a must have for the serious grognard. The latest version of the game is TOAW III with the mega update 3.4. This update polished the game to a great degree and solved many problems, but alas it also caused some new ones. The community is discussing this now for a while and there is a new update in the making 3.5 or so it was said…but the lead designer on this project is somehow MIA and it seems he’s the only person who can tell us something about progress or decline of the next update. There’s no update on the project anymore and he can’t be contacted. Matrix Games, the game publisher is silent on the topic as well and the fans start to get concerned that their beloved TOAW won’t see the new and needed update to iron out the sometimes severe issues of the game. So over at the Matrix Games Forums there’s an announcement for a petition.

Since its release in 1998 The Operational Art of War has been enjoyed by thousands of war-gaming enthusiast who contributed not only to the game’s popularity, but essentially helped to make the product what is is today. Thousands of man hours of scenario research, design, invaluable feedback and more, that’s what the community has been doing ever since. The product is still selling and we, the war-gaming community, think it is only fair on behalf of Matrix Games to support it. A good example about ongoing support can be experienced with WitP AE, so why not with TOAW?

The HFC is gladly supporting this because we think this wonderful game needs any support possible to stay alive – because there is no other game like this on the market, it’s that simple. So, if you feel the same, then click on the link below that takes you to the petition page and support TOAW with your name as a wargamer.

>>>Click here to sign petition: Matrix Games: Keep TOAW III supported!

The discussion about the need for a new TOAW update can be found here.

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HFC on Tour: Ancient Rome in Germania inferior, Part I: Matrones’ temples

Posted by Denny Koch on November 12, 2012

Nettersheim / Görresburg

One of the main advantages of living in the Eifel region of Rhineland-Palatinate is – besides the spectacular landscape and the fascinating geology – the fact that, wherever you go, the Romans have been there before!

And the Romans left their marks, often in astonishingly good shape and condition. As inhabitants of Germania inferior (the region left of the river Rhine), it takes us only a short drive to visit ancient sites of great historical importance. In our town, there is the famous “Römervilla” (Roman villa), the largest Roman mansion North of the Alps. If we cross the Rhine, we can walk along the Limes, often with reconstructed garrisons and watchtowers.

At the lower Rhine, there is the city of  Xanten, Roman: Colonia Ulpia Traiana, with Germany’s biggest archeological open-air museum. At the Mosel river, you can find Germany’s oldest city Trier (Augusta Treverorum) with the famous Porta Nigra and another archaeological park.

Pesch

Last but not least, Roman temples, mines, quarries, houses, aqueducts are scattered all over the region, often only hinted at by a small sign at the side of the road. Since we visited many of these Ancient Roman sites in Germania, we want to share our experiences with you history buffs :)

The first travel report is about a very special tour through the Eifel – and an insider’s tip: you can find three very important Ancient Roman temples here where Matrones, female deities, were venerated. One of the world’s most famous and best-known consecration stones, showing the Aufanian Matronae, was discovered here.

If you want to visit the temples in Zingsheim and Nöthen-Pesch, you best go there by car. The area is very rural and there is no chance to get there by public transport. The largest temple in Nettersheim can be reached by train, though. It’s a medium length walk from the railway station at Nettersheim to the temple site, located on a small hill.

If you are the athletic type, you could go to Nettersheim by train and then visit the other temples by bicycle or even hike to the other temples from there, but a car is strongly recommended for the casual historical interested tourist! The next larger town is Bad Münstereifel, the “unofficial capital” of the Eifel region, which also has a railway station.

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HFC on Tour: Spiel 2012 in Essen, the world’s biggest consumer fair for gaming

Posted by Denny Koch on October 23, 2012

Gaming tables everywhere!

This year, we attended SPIEL 2012 in Essen, the world’s biggest consumer trade fair for gaming. The fair was held in the Messe Essen from Oct 18th – 21st, which means four days of playing and testing popular and new (even unpublished) games and, of course, the opportunity to buy games. This attracted about 150,000 visitors from all over the world.

On 46,000 square meters of exhibition space, you can find all kinds of games and gaming equipment – from Eurogames to classics (like Chess and Go), consims and wargames, board games, card games, electronic games, role-playing games, tabletop games, up to LARP equipment such as armor, weapons, costumes, and clothing. In addition there is “Comic Action“, a Comic fair, which is part of Spiel. Here you have the opportunity to see, read and buy all kinds of comics and comic related stuff, from European and US mainstream comics up to quite bizarre Japanese Manga products.

Home of Wargamers!

Spiel 2012 was a really big event (the exhibition area, which extends over 10 halls, is even larger than Gamescom, the annual European video games fair in Cologne) and attracted visitors and exhibitors from all over the world. You could find the big players (for example Hasbro, German company Ravensburger…) next to small and highly specialized game shops, independent publishers, smaller companies and publishers (GMT Games, Matrix Games / Slitherine, UGG, Twilight Creations, Days of Wonder, Eagle Games…), organizations and clubs (the German consim society GHS, The Guild of Role Playing Gamers), and special booths, giving an overview over games from a certain country, for example Russia, or South Korea. Even companies who specialize in proofreading game concepts and producing your components (counters, maps etc.) were represented. There were also gaming championships and open tournaments going on, as well as workshops and tutorials.

Entire sections were dedicated to gaming equipment, for example dice, tabletop painting and modelling equipment, or card sleeves, and clothing and weapons for knights, orcs, and the medieval LARP household.

The Location

The Galeria

Essen is one of the 10 largest cities in Germany and located in the heart of the industrial Ruhr area. The infrastructure is very good, the city can be reached easily by plane (via airport Düsseldorf), train, or car. It takes only a few minutes from the central station to the fair grounds “Messe Essen” and shuttle busses as well as subways connect the Messe to the inner-city.

We went to Essen by car, which took probably longer than getting to the fair grounds by subway, because the sheer size of the fair led to a minor traffic collapse around the Messe. There were several parking lots, but some were reserved for exhibitors or journalists, and most of the public parking lots in the Messe vicinity were already occupied by the time we got there. A parking guide sent us to a remote parking lot and advised us to return with the (free of charge) shuttle bus, but fortunately, we discovered a secret parking garage near the Gruga park, a large city park close to the Messe.

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HFC on Tour: Luxembourg City and General Patton’s grave

Posted by Denny Koch on October 19, 2012

The casemates of Luxembourg city are the world’s biggest casemates

On our tour through the Ardennes this summer, we became fans of the Grand Duchy of Luxembourg – a small, friendly, and very relaxed country in the heart of Western Europe. We didn’t have enough time to visit the capital Luxembourg City then, so we decided to make another trip into our neighboring country and visit the capital as well as the US and German war cemeteries in the city vicinity.

We went to Luxembourg city by car, using the opportunity to fill up our car (Luxembourg has very cheap gas prices, compared to the incredibly expensive prices in Germany, Belgium, and the Netherlands).

Despite being a medieval city, located on several sandstone plateaus and cliffs above steep valleys, your first impression when you enter the city is the skyline of the banking district  dominated by skyscrapers of several banks, funds, and the European Parliament. These are in a stark contrast to the Frankish castle, the Gothic Cathedral and massive forts that dominate the old town.

Topography and Language

The old town, as seen from the Bock Casemates

The topography of Luxembourg city is quite dramatic – most of the city is located on various sandstone cliffs which are separated by two deep-cutting rivers – the Alzette and Pétrusse – with pittoresque parks and recreational areas 70 m (230 ft) below the plateaus. The city districts are connected by large bridges and viaducts, one of them the world’s 2nd largest arch bridge (the largest being in China), the Adolphe Bridge. This bridge is one of the main tourist attractions and a kind of  unofficial national symbol, symbolizing Luxembourg’s independence.

The city has about 100,000 inhabitants and is the largest city in the country of Luxembourg.

The official languages are Luxembourgish, French, and German, but French appears to be the most popular language by far, followed by the curious Luxembourgish which is a close relative to the Mosel-Frankish German dialect. Both are hard to understand for Germans from other regions. Strangely enough, many shops (even McDonald’s or Saturn, one of the largest electronics shops) have German product displays and ads, but the staff only speaks French and if you switch to German, they answer you in English… You soon get accustomed to the Babylonian language mingle-mangle in this country, so if one language doesn’t work, you simply switch to the next language, and the answer will probably be in a third language or with hands and feet. The inhabitants even tend to mix French and Luxembourgish within one sentence, using both languages in their conversations simultaneously. English also isn’t a problem at all since Luxembourg City is a very international and very European city.

One of the famous viaducts

Since the city is located on several plateaus, connected by bridges, understanding the geography isn’t an easy feat. We tried to follow the parking guidance system into the city and ended in a parking garage near the “gare” (meaning railway station). We were under the impression that a railway station must be located close to the city center, but learned later that the station was intentionally built outside the city center (about 2 km, on a different plateau) for defensive reasons.

We walked through the area around the station which is a modern shopping district, dominated by the usual combination of McDonald’s / Subway / fashion stores of a typical European major city.

Then we reached the Adolphe Bridge and were impressed by the height and the dramatic landscape all around us. We later asked a tour guide how often people jump from this bridge in order to commit suicide, and learned that there was an ever higher bridge which was the favorite suicide location until they built a high fence instead of a handrail.

Deep below Adolphe Bridge is a river with a nice park, which is used by tourists and Luxembourgers alike when they want to skate, bike, relax, meet, or read.

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“Spiel 2012″ in Essen – the world’s biggest consumer fair of gaming

Posted by Denny Koch on October 17, 2012

“Spiel 2012″, the international gaming fair, is the world’s biggest consumer fair of gaming. It takes place from Oct 18 to 21 in Essen, Germany.

This means, four days of playing and testing new (even unpublished) games, talking to designers, publishers, and gamers from all over the world. “Spiel” is simply the world’s largest meeting of the gaming scene. You will have the chance to see and play all kinds of games – strategy games and consims as well as adventure, Euro, Ameritrash, fantasy, science fiction, computer and console games.

“Spiel” (German for “game”) is the world’s largest consumer fair of gaming

The expo takes place in the Messe Essen at the Grugapark on 46,000 square metres exhibition space.

In addition, “Comic Action” is part of Spiel, a large comic fair providing an extensive overview of the international comic market. You will also have the chance to meet publishers and famous illustrators who will also sign their work, and see lots of cosplayers ;)

Spiel and Comic Action do not only show games and comics, but you can also buy games, comics, and other stuff (for example t-shirts, artworks, posters, action figures). This is your chance to play and buy a game which isn’t even officially published yet :)

For more information, visit the official website (English and German)

Essen (a city with over one million inhabitants) is located in Western Germany, in the heart of the Ruhr area, and has a very good infrastructure. It can be reached easily by train, plane, or car.

See you in Essen!

And watch out for our official fair report “HFC goes Spiel 2012″, soon on this website!

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HFC On Tour: Battle of the Bulge – the Ardennes

Posted by Denny Koch on September 5, 2012

Clervaux is the perfect base for an Ardennes tour – every other interesting location is in a 30 km-radius!

This summer, we decided to tour the Ardennes in Luxembourg and Eastern Belgium. In villages and small towns like Wiltz, Diekirch, Ettelbruck, or St. Vith you can find (official and private) Battle of the Bulge museums and memorials next to medieval castles, monasteries and old churches. The scenery is impressive as well, you find deep valleys, cut by small rivers, surrounded by steep rock formations and dense forests. If you happen to visit the Western Ardennes around Bastogne, you should also consider taking a trip to the Eastern battlefields – here is why :)

Clervaux

Don’t miss our extensive photo gallery with many more pictures from our tour!

Clervaux castle contains a Battle of the Bulge museum

Our hotel was located in the medieval town of Clervaux (Luxembourg Ardennes), which is a perfect central basis for exploring the surrounding locations.

The small town (app. 1000 inhabitants) is dominated by a massive castle from the 12th century, which also contains a Battle of the Bulge Museum. Clervaux is also famous for a Benedictine monastery on top of a hill above the town. The village is located at the small river Our, lies deep in a rocky valley, and is almost completely surrounded by tree-covered, steep hills.

If you don’t travel by car, Clervaux has a small railway station and you can reach it by train from Luxembourg City or Liege / Belgium. Parking your car isn’t an issue here (in contrast to the difficult and very expensive parking situation in Arnhem!), you can park your car almost everywhere by simply ignoring the no-parking signs because they are of no consequences (a recommendation from our hotel owner, and it proved to be true, we never had any parking problems in any towns in Luxembourg).

Clervaux Memorial for the 6th US Armored Division

From December 16th to 18th, 1944, Clervaux was the scene of heavy fightings during the Battle of Clervaux (which has been referred to as the “Luxembourg Alamo“). American forces from the 110th Regiment and 109th Field Artillery Battalion were encircled by overwhelming German forces from the 5th Panzer Army and 126th Infantry Division, and retreated into the Clervaux castle. In the end, the US forces were forced to surrender when German tanks broke into the already burning castle, but at least they had managed to delay and bind large German forces for two days, thus slowing the German timetable of the time-critical offensive. Clervaux castle was heavily damaged during the battle, and the restoration was not finished until 1994.

In front of the castle are a German 88 artillery and an US Sherman tank which participated in the Battle of Clervaux. There is also a memorial next to the central square of Clervaux, commemorating the liberation of Luxembourg in 1944.

Other interesting sights in Clervaux are the Saint-Maurice and Saint Maur Benedictine Abbey, where you can listen to the Gregorian chants of the monks inside the church several times a day, and the impressive catholic church Saints Cosmas and Damian. In the Abby catacombs is an ongoing exhibition about life at a Benedictine monastery. There is also a golf course in the vicinity (which is rumored to be quite good) and most of the hotels also offer wellness and Ayurveda.

Clervaux War Memorial

Beware, there is no pulsing nightlife in the quite little town of Clervaux (in contrast to lively Arnhem)! There is a nice restaurant with beer garden in the woods above the city, “Ecuries du Parc“, which is located in the rustic building of the former horse stables of the Earl of Clervaux. Prices for meals are, as everywhere in Luxembourg, quite expensive (compared to prices in Germany), but the restaurant is excellent, as is the beer, and the historical, rustic atmosphere is very enjoyable. Everything in Clervaux is reachable by foot, so there is no need to drive by car from your hotel and you can enjoy the various beers offered here.

Another recommendation for spending your evenings is the Bistro 1895 in our hotel, the Hotel des Nations. It offers good meals, diverse local beers and other drinks, so we drank ourselves through the various Luxembourgian and Belgium beers here. The atmosphere is relaxed and familiar – the hotel and the bistro are family owned since 1895, and the couple who own the hotel will happily tell you about the history of the hotel, their ancestors (who are displayed on family photos on the walls and even on the menu card), and about the good old times in Clervaux.

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MMP in preparation for the…eASLRB!!!

Posted by Andreas Ludwig on August 23, 2012

 

One should check the actual date twice these days since it really seems like it’s April 1st for two days in a row now… ;)

Yesterday we heard about the reprint of Up Front – The Squad Leader Card Game, unbelievable as it is, it seems to be true.

And today Chas Argent part of the MMP team is asking for help on the wargame forums saying they need proofreaders for an electronic version of the ASL rulebook. Yep that’s right – the community for years tried to convince MMP that to publish the Big Tome in an electronic format where you can quickly search for a rule, would help a lot to make the game more accessible. They always rejected this because of possible copyright issues. So some folks out there went an extra mile by producing such an eASLRB for themselves… :P

It seems that MMP has a different opinion about this now and this is really good news, so we can expect a professionally produced eASLRB in the hopefully near future.

You can find the announcement on the CSW and GamesSquad forums.

That’s like all ASL players rolled just …Snake Eyes!!! :)

 

 

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Up Front 2000… announced for 2013?

Posted by Andreas Ludwig on August 22, 2012

Just in case you didn’t notice the earthquake that shook the (wargame) world today, here are a few words on that.

Valley Games, a small game company that also has a few wargames in their portfolio today announced on Board Game Geek that they will publish a reprint of one of the all time classics of our hobby: Up Front – The Squad Leader Card Game

The game was published 1983 and till this day is one of the favorite games of probably the majority of wargamers. Its brilliant design, innovative aspects, simulation value and smooth gameplay was the reason that it won so many friends. The licence was given to MMP by Hasbro (holding the rights to Avalon Hill games) years ago and the well known ASL publisher tried for years to get a reprint done  - without success. It was said that although they got the licence to republish it, Hasbro still had the rights and obviously had different ideas what to do with the game – fact is despite a project Up Front 2000, which was the supposed date for publishing the reprint, this name became sort of a placeholder even after the year 2000 and now the time for a possible reprint by MMP is over. So it seems that the licence is given to Valley Games now and this company says they want to do a kick starter project to finance the reprint.

Valley Games is very excited to announce that we have been offered the opportunity to produce Up Front. In association with the original designer, Courtney Allen, we will reproduce this classic title with improved and enhanced rules, new artwork and new graphic design. We will use Kickstarter to fund the project with a planned launch date of December 2012. More information to come as we get closer to the launch date. (Rik Falch)

After all these years when we thought the reprint is actually never gonna happen and after a big name in the wargaming world failed to get it done for whatever licence or contract reasons and problems with Hasbro, now a small company, not even really deep into wargames let alone consims, just announces ‘we will do it’. But it’s not news that is to be found on their official website, which is kinda strange,  just a thread on the BGG  forum – that you can find here

It sounds unbelievable but of course we also hope that this is true and that a new Up Front will be for sale in the near future. But it will depend of course what they do with this game, so we wouldn’t advice anybody to sell their copy of the classic game now as some do on the internet (‘sell the game before it will lose its value, you won’t get anything for it when the new version is out’) because even if a new version is coming, we don’t know whether it will be the same game we so love or something completely different with the same name.

‘Improved and enhanced rules’ can mean anything and of course the rules of UF are not perfect (but they are not that ‘bad’ either as some seem to think they are) so improvement is always possible and certainly desirable. What they mean with ‘enhanced’ rules we will have to see…new artwork is great because when we consider how cool for example the LCGs by FFG look then Up Front could really shine on the table if done right. Design…shouldn’t mean to redesign the game as a whole however, because it just works.

What we definitely don’t want to see is a watered down version of the game, we don’t want to play an Up Front where there is no Relative Range used anymore – a fantastic concept, but some players seem to have problems to understand how it works. Enhancing could mean to get rid of this core concept to make it ‘easier’, to attract more players. Chits could be larger and more colorful, redesigning the game so it doesn’t ‘need’ any chits anymore would be a mistake. Some cards –  representing the soldiers – in Up Front get flipped when their morale breaks and then they have different combat values, so both sides are printed. In CCGs and LCGs these days cards are ‘tapped’ when something happens and we wouldn’t consider this a necessary step in a redesign, flipping is just fine, it works. Perhaps all this is not gonna happen and what they do is just polishing the game, not changing it in essential aspects, but such thoughts come up when you are a fan of this classic.

That Cortney Allen, the designer of Up Front, is part of the team doing the reprint design is of course wonderful news and hopefully this will be enough to prevent changes the fans don’t want – and the game doesn’t need. There’s probably no wargame out there that is that perfect than Up Front, it just needs a little polish here and there in the rules, streamlining of some concepts, a state of the art presentation and the base game and the expansions all done in one style to transform it into the Holy Grail of Wargaming. No game came ever that close to this, that’s what we actually think.

So lets hope that after so many years we all can indeed sell our old version of this gem of a game  in the near future because the reprint is true to the innovative and brilliant design we know and love to play. But Valley Games will have to convince us with their product and so we’ll stick to the old version with all the worn out cards and play classic Up Front until we can actually see what’s up with this new Up Front – if it ever gets published.

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Review: Horus Heresy (FFG)

Posted by Denny Koch on July 9, 2012

Publisher: Fantasy Flight Games
Published in: 2010
Designers: Jeff Tidball, John Goodenough
Game Type: Board Game / Miniatures / Card-driven
Topic: The Horus Heresy / Battle for Terra
Era:  31st century (back story of the Warhammer 40k universe)
Contents: Game Board, 3D plastic terrain (3 factories, 6 fortresses, 1 Imperial Palace), Playing Pieces (12 Space Marines, 24 Imperial Army, 12 Imperial Tank Divisions, 3 Adeptus Custodes, 3 Adeptus Arbites, 3 Adeptus Mechanicus, 3 Imperial Titans, 16 Chaos Space Marines, 4 Chaos Titans, 8 Chaos Thunderhawks, 8 Chaos Cultists, 8 Chaos Warbands, 8 Demon Hordes), 60 Imperial Bases, Combat Iteration Tokens, 6 Defense Lasers, 2 Reference Sheets, 32 Bombardment Cards, 30 Event Cards, 40 Imperial Order Cards, 64 Traitor Bases, 40 Traitor Order Cards, 32 Imperial Combat Cards, 32 Traitor Combat Cards, 8 Imperial Hero Combat Cards, 10 Special Tokens, 8 Traitor Hero Combat Cards, 10 Hero Markers and Bases, 10 Hero Damage Markers, 28 Legion Designators, 2 Initiative Markers, 36 Damage Tokens, 57 Activation Markers, 5 Fortification Markers, 12 Breach Markers, Rulebook (44 pages), Scenario Book (20 pages)
Number of Players: 2

HFC Game-O-Meter: E 


Our Rating (1-10):

Graphic Presentation: 6
Rules: 9
Playability:
7
Replay Value:
 7

Overall Rating: 8

PRO Very thematic, interesting and astonishingly deep combat system, innovative initiative system
CONTRA Map too small, ugly miniatures, crowded 3D plastic terrain, there could be more variety in combat cards, very expensive

Introduction: What is the “Horus Heresy”?

Warmaster Horus, Primarch of the Lunar Wolves (Sons of Horus, Black Legion)

Warhammer 40k takes place in a dystopic science-fantasy universe in the early 41st century. In this universe, “There Is Only War” (the 40k catchphrase). The Imperium of Man, ruled by an autocratic God-Emperor, is at constant war with various alien (“xenos”) races and the forces of Chaos which consist of corrupted former Imperial troops and Chaos demons, ruled by the four Gods of Chaos Khorne, Nurgle, Slaneesh, and Tzeench.

The “Horus Heresy” was the key event and is the back story of the Warhammer 40k universe. It took place 10,000 years before the events portrayed in the Warhammer 40k system. In this time, mankind was still united and on the Great Crusade with the ultimate goal of conquering and “illuminating” the entire galaxy. With a vast Imperial Army and 20 Legions of genetically enhanced trans-human warrior-monks called Adeptus Astartes (better known as Space Marines), the Empire of Mankind sought to subjugate and unite all inhabited words, purging them of their own “heathen” beliefs, and converting them to the Imperial Truth. Worlds which failed or refused to comply were eradicated, including their often human inhabitants.

The Emperor of Mankind created 20 immortal superhuman beings as his “sons”, called the “Primarchs“. Each Primarch commanded a Space Marines Legion which was enhanced with their genetic material, so each legion had the characteristics, qualities, philosophy, and nature of their respective Primarch.In the 31st century, in the midst of the Great Crusade, the Emperor suddenly declared that he intended to return to Terra. He left the Crusade in the hands of the Primarchs and promoted Primarch Horus of the Lunar Wolves Legion to the new position of “Warmaster”, thus raising him above the other Primarchs. This led to envy from some of his brothers, who thought that they deserved the position of Warmaster. Others supported Horus and took his side.

The Emperor of Mankind, accompanied by his bodyguard, the Adeptus Custodes

Sensing this momentary weakness, the Gods of Chaos, who dwelled in an alternate dimension called “the Warp” (which is also used by the Imperium as a means of fast inter-stellar travel) intervened and managed to corrupt Horus by convincing him that the Emperor had abandoned them… and that he had to be removed. They also managed to corrupt some of his brothers and their Legions. In the end, Horus lured all Primarchs and Legions that didn’t follow his new path, into a trap . He even purged all soldiers and officers, who showed reluctance to renounce the Emperor, from his own traitorous Legions . In an unprecedented attack with mass-destruct weapons – banned virus-bombs -, he killed all loyalists within his own Legions and lured the other Imperial Legions into an ambush. Simultaneously, some of his traitor Legions went after loyal Legions’ homeworlds, to eradicate them and their bases. Space Marines never before fought other Space Marines, so the loyalist Legions were completely taken by surprise and suffered fatal losses.Over the time, the Chaos Gods completely corrupted Horus and the other Primarchs and their Legions who fell under their spell. Primarchs and Astartes began to change physically and mentally, slowly transforming into the infamous Chaos Space Marine Legions.

Eventually, Horus and his allies moved their vast fleets towards Terra and the Imperial Palace, where Horus wanted to confront and challenge the Emperor himself. This Battle for Holy Terra, which was the hallmark of the Horus Heresy, and the siege of the Imperial Palace are portrayed in the strategic board game “Horus Heresy” by Fantasy Flight Games.

The Game

Unboxing: The contents of “Horus Heresy”

I love the rich lore of the detailed Warhammer 40k universe and the Horus Heresy book series belongs to my favorite Science Fiction novels. The  dystopic universe is very complex and deep, and the story is dark, cruel, and full of surprising twists and turns.

My favorite faction is the Chaos Space Marines, I’m currently building and painting a WH40k army of Emperor’s Children, led by Primarch Fulgrim and corrupted by Chaos God(dess) Slaanesh. This Chaos Space Marine Legion played a key role during the Horus Heresy. Naturally, I was very happy when I got Horus Heresy board game on Christmas – especially since the Emperor’s Children are a playable faction in this game.In addition, the game was published by Fantasy Flight Games, a company which is famous for their high overall production quality and great artworks. We own lots of FFG games, and all of them are graphically very appealing and always very thematic and true to their topics, be it the Lovecraft universe, or Middle Earth, or Game of Thrones.

Horus Heresy was one of the last “big box” games published by FFG, so the gamebox is really massive and heavy with a high heft factor (and an accordingly high price)… and looks very promising with dramatic box artwork.

But does the game deliver what it promises? And can it be played by players who have no clue about the Warhammer 40k universe? Read this review and find out!

Don’t miss this cool official introductory video by Fantasy Flight Games:

Graphic Presentation and Component Quality

Initial preparations

The gamebox contains a strong cardboard map with holes where you have to slot in the 3D plastic terrain pieces. Also, the plastic miniatures have to be put on their respective bases (black for Chaos, grey for Imperial troops). Space Marine legions from both sides are also marked with a Legion icon.Fortunately, you have to put the miniatures and Legion markers on their bases only once; during the game, only few Imperial playing pieces (army and tanks) can switch sides; Space Marines and other units will never switch sides and thus will always remain on their bases. So after playing, you simply put them back into the box without separating the bases again.

The Game Board

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Posted in Horus Heresy, Warhammer, Warhammer 40k | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments »

Thanks to all our readers: 2011 in review

Posted by Andreas Ludwig on January 1, 2012

Happy New Year to all of you! 

The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog.

Here’s an excerpt:

The concert hall at the Syndey Opera House holds 2,700 people. This blog was viewed about 51,000 times in 2011. If it were a concert at Sydney Opera House, it would take about 19 sold-out performances for that many people to see it.

Click here to see the complete report.

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