<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Homefront Wargame Center</title>
	<atom:link href="http://wargamecenter.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://wargamecenter.wordpress.com</link>
	<description>...supporting our hobby!</description>
	<lastBuildDate>Fri, 03 May 2013 05:28:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on Contact by Eric Harmon</title>
		<link>http://wargamecenter.wordpress.com/contact/#comment-4873</link>
		<dc:creator><![CDATA[Eric Harmon]]></dc:creator>
		<pubDate>Fri, 03 May 2013 05:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?page_id=3263#comment-4873</guid>
		<description><![CDATA[Your sight on the Hurtgen Forest is great but I would recommend a few corrections.  The German strength was far more than 5,000 men.  US forces believed that was their strength but in reality it was two full division (275th and 89th) coupled with the 6th Panzer Division when the 28th attacked.  They had no fewer than 15 artillery battalions blanketing the area.  The Germans ended up throwing in 6 divisions suffering a total of about 28,000 casualties.]]></description>
		<content:encoded><![CDATA[<p>Your sight on the Hurtgen Forest is great but I would recommend a few corrections.  The German strength was far more than 5,000 men.  US forces believed that was their strength but in reality it was two full division (275th and 89th) coupled with the 6th Panzer Division when the 28th attacked.  They had no fewer than 15 artillery battalions blanketing the area.  The Germans ended up throwing in 6 divisions suffering a total of about 28,000 casualties.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by Andreas Ludwig</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4856</link>
		<dc:creator><![CDATA[Andreas Ludwig]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 16:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4856</guid>
		<description><![CDATA[Yeah, link is working :)]]></description>
		<content:encoded><![CDATA[<p>Yeah, link is working <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by dlazov</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4855</link>
		<dc:creator><![CDATA[dlazov]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 16:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4855</guid>
		<description><![CDATA[Okay done. It may take 10 minutes to update the link correctly. At first it was linking to this comment (#comment-4853) instead of the top of the page, I believe I fixed that.

Cheers. !]]></description>
		<content:encoded><![CDATA[<p>Okay done. It may take 10 minutes to update the link correctly. At first it was linking to this comment (#comment-4853) instead of the top of the page, I believe I fixed that.</p>
<p>Cheers. !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by Andreas Ludwig</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4854</link>
		<dc:creator><![CDATA[Andreas Ludwig]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 16:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4854</guid>
		<description><![CDATA[Sure, go ahead :)

Btw there&#039;s a typo on your site: --&gt;  &quot;The Desporation Morale Site&quot;]]></description>
		<content:encoded><![CDATA[<p>Sure, go ahead <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Btw there&#8217;s a typo on your site: &#8211;&gt;  &#8220;The Desporation Morale Site&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by dlazov</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4853</link>
		<dc:creator><![CDATA[dlazov]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 16:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4853</guid>
		<description><![CDATA[Andreas,

Would you like to add your link here to my GitHub page?]]></description>
		<content:encoded><![CDATA[<p>Andreas,</p>
<p>Would you like to add your link here to my GitHub page?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by Andreas Ludwig</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4852</link>
		<dc:creator><![CDATA[Andreas Ludwig]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 14:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4852</guid>
		<description><![CDATA[Hi Don,

great idea, thanks for sharing!]]></description>
		<content:encoded><![CDATA[<p>Hi Don,</p>
<p>great idea, thanks for sharing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing ASL with VASL by dlazov</title>
		<link>http://wargamecenter.wordpress.com/2010/05/10/vasl/#comment-4851</link>
		<dc:creator><![CDATA[dlazov]]></dc:creator>
		<pubDate>Tue, 30 Apr 2013 13:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=796#comment-4851</guid>
		<description><![CDATA[Andreas,

I created a GitHub repo that holds all the boards (version 5, and the HASL maps) and all the latest extensions. One can download the zip and use these files after they setup and configure VASSAL 3.1.20 and VASL 5.9.3 (both the latest and current stable releases, note 5.9.3 does not run on VASSAL 3.2.4).

http://dlazov.github.io/vasl-boards-extensions/]]></description>
		<content:encoded><![CDATA[<p>Andreas,</p>
<p>I created a GitHub repo that holds all the boards (version 5, and the HASL maps) and all the latest extensions. One can download the zip and use these files after they setup and configure VASSAL 3.1.20 and VASL 5.9.3 (both the latest and current stable releases, note 5.9.3 does not run on VASSAL 3.2.4).</p>
<p><a href="http://dlazov.github.io/vasl-boards-extensions/" rel="nofollow">http://dlazov.github.io/vasl-boards-extensions/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Review: Sentinels of the Multiverse (Enhanced Edition, Greater Than Games, LLC) by Denny Koch</title>
		<link>http://wargamecenter.wordpress.com/2013/04/02/sentinelsotmultiverse/#comment-4593</link>
		<dc:creator><![CDATA[Denny Koch]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 08:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=3310#comment-4593</guid>
		<description><![CDATA[Cool idea - what about an Android version :P?]]></description>
		<content:encoded><![CDATA[<p>Cool idea &#8211; what about an Android version <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Review: Sentinels of the Multiverse (Enhanced Edition, Greater Than Games, LLC) by migrantp</title>
		<link>http://wargamecenter.wordpress.com/2013/04/02/sentinelsotmultiverse/#comment-4588</link>
		<dc:creator><![CDATA[migrantp]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 20:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=3310#comment-4588</guid>
		<description><![CDATA[Very nice and thorough review! Regarding HP tracking - as it happens, &quot;there&#039;s an app for that.&quot; Sentinels Sidekick for iPhone/iPad helps you track HP for heroes, villains, and all the other targets in the game. It can set up randomized games for you as well.

App Store link: https://itunes.apple.com/app/sentinels-sidekick-track-hitpoints/id525436193?mt=8

Disclaimer: I developed Sentinels Sidekick, and am a big fan of Sentinels of the Multiverse =).]]></description>
		<content:encoded><![CDATA[<p>Very nice and thorough review! Regarding HP tracking &#8211; as it happens, &#8220;there&#8217;s an app for that.&#8221; Sentinels Sidekick for iPhone/iPad helps you track HP for heroes, villains, and all the other targets in the game. It can set up randomized games for you as well.</p>
<p>App Store link: <a href="https://itunes.apple.com/app/sentinels-sidekick-track-hitpoints/id525436193?mt=8" rel="nofollow">https://itunes.apple.com/app/sentinels-sidekick-track-hitpoints/id525436193?mt=8</a></p>
<p>Disclaimer: I developed Sentinels Sidekick, and am a big fan of Sentinels of the Multiverse =).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Review: Sentinels of the Multiverse (Enhanced Edition, Greater Than Games, LLC) by Ameena</title>
		<link>http://wargamecenter.wordpress.com/2013/04/02/sentinelsotmultiverse/#comment-4584</link>
		<dc:creator><![CDATA[Ameena]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 12:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamecenter.wordpress.com/?p=3310#comment-4584</guid>
		<description><![CDATA[I&#039;d say that one of the things about Sentinels is that all the heroes are comparable in terms of ability. I mean in that heroes from the three expansions aren&#039;t necessarily any better than the core ones. Nor are they necessarily more complicated - the Adept has all those songs and instruments he can combine together but then again Absolute Zero has a fair amount of numberwork once you get all his stuff set up. Ra is quite simple in that basically all he does is burn stuff, and the more cards he gets out which can do that or add to it (eg Imbued Fire), the better. Meanwhile, Expatriette does a similar thing but with guns - she basically just shoots stuff (though can destroy environment cards as well, for example), and the more guns she gets out, the more choice she has, plus it builds up to one of her one-shots (Unload) being that much more powerful. You might find that Legacy gets very few of his buffing cards out in one game, while kicking arse with the Visionary in another because all she draws are damage cards.
Similarly, Baron Blade might take you down with a Devious Disruption and a whole load of Hasten Dooms and Balde Battalions, but meanwhile Voss only draws Minions that your heroes can easily destroy and never manages to really prove too much of a threat. On the other hand, Rook City is pretty much always going to be annoying while Insula Primalis can work in your favour (a load of Obsidian Fields combining with Legacy to buff your characters&#039; damage to stupid amounts, especially if Ra is in there too - this is why that combo versus Akash&#039;Bhuta is just brilliant - the volcano is a bonus but only if you have Flesh of the Sun god out :D).
I&#039;d say that having the expansions doesn&#039;t make the game more difficult or easy - it just gives you more combinations of heroes/villain/environment to choose from. Once you get to learn the decks you get to know what sort of stuff to expect. For example, you might play against Citizen Dawn with Bunker, Wraith, and Ab&#039;Zero, only for her to pull a Devastating Aurora and reduce all those (equipment-heavy) characters to almost-useless right when you really need to have all your stuff out. So in a later game, you might instead choose Tachyon, Visionary, and Haka, all of whom can remain fairly effective even with no cards in play due to the prevalence of useful one-shots in their decks (particularly Tachyon, whose entire deck only has one piece of equipment and three ongoings...and you probably won&#039;t want/need to use all of those). The same goes for Omniton, who according to many people is one of the easiest villains, yet we have only an average(ish) success rate against him due to certain cards in his deck often coming out at the wrong moment.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d say that one of the things about Sentinels is that all the heroes are comparable in terms of ability. I mean in that heroes from the three expansions aren&#8217;t necessarily any better than the core ones. Nor are they necessarily more complicated &#8211; the Adept has all those songs and instruments he can combine together but then again Absolute Zero has a fair amount of numberwork once you get all his stuff set up. Ra is quite simple in that basically all he does is burn stuff, and the more cards he gets out which can do that or add to it (eg Imbued Fire), the better. Meanwhile, Expatriette does a similar thing but with guns &#8211; she basically just shoots stuff (though can destroy environment cards as well, for example), and the more guns she gets out, the more choice she has, plus it builds up to one of her one-shots (Unload) being that much more powerful. You might find that Legacy gets very few of his buffing cards out in one game, while kicking arse with the Visionary in another because all she draws are damage cards.<br />
Similarly, Baron Blade might take you down with a Devious Disruption and a whole load of Hasten Dooms and Balde Battalions, but meanwhile Voss only draws Minions that your heroes can easily destroy and never manages to really prove too much of a threat. On the other hand, Rook City is pretty much always going to be annoying while Insula Primalis can work in your favour (a load of Obsidian Fields combining with Legacy to buff your characters&#8217; damage to stupid amounts, especially if Ra is in there too &#8211; this is why that combo versus Akash&#8217;Bhuta is just brilliant &#8211; the volcano is a bonus but only if you have Flesh of the Sun god out <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ).<br />
I&#8217;d say that having the expansions doesn&#8217;t make the game more difficult or easy &#8211; it just gives you more combinations of heroes/villain/environment to choose from. Once you get to learn the decks you get to know what sort of stuff to expect. For example, you might play against Citizen Dawn with Bunker, Wraith, and Ab&#8217;Zero, only for her to pull a Devastating Aurora and reduce all those (equipment-heavy) characters to almost-useless right when you really need to have all your stuff out. So in a later game, you might instead choose Tachyon, Visionary, and Haka, all of whom can remain fairly effective even with no cards in play due to the prevalence of useful one-shots in their decks (particularly Tachyon, whose entire deck only has one piece of equipment and three ongoings&#8230;and you probably won&#8217;t want/need to use all of those). The same goes for Omniton, who according to many people is one of the easiest villains, yet we have only an average(ish) success rate against him due to certain cards in his deck often coming out at the wrong moment.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
