Homefront Wargame Center

…supporting our hobby!

Welcome to the HFC – Homefront Wargame Center!

Posted by Denny Koch on March 21, 2010

Welcome to the HFC website!

This website is principally dedicated to Wargaming – board and card wargaming, and historical conflict simulations (for example Advanced Squad Leader). But since we are dedicated gamers, we aren’t afraid of looking beyond the borders of the wargaming world, so from time to time, you will also find postings about other games we play, for example Living Cardgames (Call of Cthulhu, A Game of Thrones),  Fantasy boardgames (Arkham Horror, Marvel Heroes) or even videogames.

In the course of transferring the contents from our old static website  to the new format, we decided to drop some of the old articles (especially some very old and outdated reviews which will be rewritten from a fresh perspective). In addition, we added more contents and wrote new stuff and hopefully, this website will grow and prosper!

We hope you like the interactive, modern format and layout. You are cordially invited to leave comments, suggestions, share our articles, send in articles, or to share your own opinion on all topics with us. Enjoy your stay :)

Denny & Andreas

 

 

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Thanks to all our readers: 2011 in review

Posted by Andreas Ludwig on January 1, 2012

Happy New Year to all of you! 

The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog.

Here’s an excerpt:

The concert hall at the Syndey Opera House holds 2,700 people. This blog was viewed about 51,000 times in 2011. If it were a concert at Sydney Opera House, it would take about 19 sold-out performances for that many people to see it.

Click here to see the complete report.

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Visiting Battlefields: The Huertgen Forest and the Siegfried Line

Posted by Denny Koch on November 7, 2011

Above the Kall Trail in the Huertgen Forest

Vossenack, Kommerscheidt, Hürtgen, Schmidt – the names of these German villages are better known in the US than in Germany. If you tell your co-workers in Germany that you will spend your next weekend in the Huertgen Forst, they will give you a weird look and ask you: “Where? Where is that?”

The reason why this region and the Battle of Huertgen Forst are almost unknown to the average German citizen is the fact that this battle “didn’t take place”. Actually, when the Americans got over the Siegfried Line and crossed the German border, Hitler was deep into his preparations for the Ardennes offensive. The fact that Allied soldiers had entered the German homeland was a disaster for German propaganda – which was anxious to make the public believe that the Allies were held up in the West, in France and Belgium. So this battle was swept under the carpet and the German public was told that the Allies were stalled somewhere in the West. The locals of the Huertgen Forest were evacuated, so there were no eyewitnesses to the events in the region, and it was prohibited to talk about what happened there.

The Battle is still very present in the forest. Here: US armor tracks, melted into the ground

The Battle in the Huertgen Forest was one of the bloodiest battles in World War II, it was the longest single battle ever fought by US forces and the trench warfare character of this Battle made it known as “the Verdun of WWII”. Veterans of Huertgen Forest stated that this battle was bloodier than the landings at Omaha Beach. Nevertheless, even today many Germans never heard about the Battle of the Huertgen Forest or could locate this region on a map.

The Huertgen Forest (German: Hürtgenwald) is located in the far West of Germany, close to the Belgian border, in the National Park Eifel close to the Belgian National Park  Hohes Venn, South of the cities of Aachen and Düren and north of Monschau.

Fortunately, the Hürtgenwald region is very active in commemorating history. Even today, people in Vossenack or Schmidt are still living with the after-effects of the battle: Some areas are still mined because there are almost no maps left showing the position of the minefields. In addition, there were also glass and wood mines used which cannot be detected by metal detectors. You are advised not to leave the signposted routes in the forest, and if you want to build a house, first thing you do is call an explosive disposal team to check the ground. Each year, the remains of about 7 soldiers are discovered in the forests and fields.

The Battle is still present everywhere in the region. In Vossenack is the Hürtgenwald 1944 museum which is maintained by the private “Historical Society Hürtgenwald in 1944 and in peace”. There are many memorials all over the place, for US soldiers as well as for Germans. One memorial is quite special: it is a memorial for a German officer donated by US soldiers.

Following the Kall Trail down into the steep Kall valley

You can follow the infamous (well sign-posted) “Kall Trail” down into the forest where many remains of the Battle are still visible today. There are two large German war cemeteries in Vossenack and Hürtgen (US soldiers were buried in cemeteries outside Germany, for example in Belgium and the Netherlands, or transferred back home).

The German veteran organization “Windhunde” (former members of the 116th Panzer Division (“Windhunde”) and their families, friends and descendants) is still very active in commemorating the Battle. They set up a large memorial next to the Vossenack cemetery, and they cooperate closely with US veterans. Each year in October there is a Remembrance Walk through the forest by US and German veterans, visitors, and citizens together with many events like an American style BBQ, meetings, and lectures.

We went to the Huertgen Forest in September, on a very sunny day, but when you walk deep down into the forest, you learn very soon that you wouldn’t want to spend an entire winter there. The forests are very steep, the ground consists of solid rocks, and the conifers forest is dense and dark.

As guide books, we used the “Militärgeschichtlicher Reiseführer” by Peter Többicke and the very good “Hürtgenwald 1944/1945 Militärgeschichtlicher Tourenplaner” by Rainer Monnartz. The last book is especially good and highly recommended if you can read German because it offers complete tours with location descriptions, photos, and even GPS coordinates, which proved to be very helpful.

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Visiting battlefields: The Bridge of Arnhem – Operation Market Garden

Posted by Denny Koch on October 19, 2011

John Frost Bridge as seen from the Airborne Memorial

This summer, we decided to visit the battlefield of the largest airborne operation in Europe during World War II: The Arnhem region in The Netherlands, scenery of “Operation Market Garden” in September 1944. As a guide-book, we used “A Tour of the Arnhem Battlefields” by John Waddy.

Arnhem then…

The main idea behind Market Garden was the seizing of the most important bridges across the rivers Rhine and Maas which would allow the advancing Allied ground forces to flank the Siegfried Line and to march straight towards the important industrial areas in Germany.

Original bridge pillar

British, Canadian, Polish, and US paratroopers got the objective of capturing bridges between the Dutch cities of Eindhoven, Nijmegen, and Arnhem. The first bridges could be seized successfully, but the bridge in Arnhem was “one bridge too far”, so that the Allied forces suffered a disastrous defeat and had to retreat under heavy losses – which prolonged the war and led to the “Hungerwinter” of 1944 where 18.000 Dutch civilians starved to death due to the fact that the Germans cut off the supply to the Netherlands as a retribution for the Dutch support and aid of the Allied landings.

What went wrong in Arnhem? Well, the most important mistake was to underestimate the German presence in the area. Allied intelligence suspected that the German forces were scattered, poorly equipped, and that some of the spotted tanks were dummies or decoys. As a matter of fact, the German forces around Arnhem were the II SS Panzer Corps, consisting of the 9th and 10th SS Panzer divisions who were drawn back behind safe frontlines to be resupplied and refitted. So the Allied forces met some of the few remaining German elite forces at Arnhem, restored to full strength and equipped with all kinds of heavy equipment.

The British paratroopers of the 1st Parachute brigade became trapped at the Bridge of Arnhem and surrounded by heavy German troops. The trapped soldiers were shelled by mortars, artillery, and tanks, while most of the attempts to relieve or even evacuate the men were in vain. Lt. Colonel John Frost and his troops defended the Bridge to the last bullet for several days, until they ran out of ammunition.

…and today

You can follow the "Liberation Route" through Arnhem

In and around Arnhem, Operation Market Garden is still very present. You can find memorials all over the area, even in private front yards, and all memorials are well-kept and decorated with fresh flowers or small wooden crosses with personal notes like “we will always remember”. Each year in September, the “Airborne Wandeltocht” (“Airborne March”) takes place which is the world’s largest 1-day marching event. The march is attended by civilians, visitors from all over the world, military, veterans, and police. The route is along the drop zones and battlefields of Market Garden in the area around Arnhem and Oosterbeek.

There are two important museums, and you can even follow the “Liberation Route” around Arnhem which leads you to the most important sites which are extensively described on information boards in English, Dutch, and German. The boards also show photos from the era and of the respective location during the war. In addition, there is the “Perimeter route” around Oosterbeek which is also well signposted.

The area around Arnhem is so rich with history that you should bring enough time. One or two days certainly aren’t enough if you want to visit all important sites and memorials. We spent three days in Arnhem and we will certainly return there one day to see more of this very interesting and fascinating region with their friendly and open-minded people.

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To our readers…

Posted by Andreas Ludwig on August 3, 2011

"Hey, you see that sign over there? HFC will be back soon!" - "Really? Cool!"

…just a quick note about the lack of activity that you may have noticed here on the HFC website for some time. Real life got a bit busy due to our jobs and because Denny decided to move her HQ closer to my area of operation which in fact means she’s moved to a lovely old house just 2 minutes away from my Rohan battle hall :)

That will give us even more opportunities to play our games together and we do have some great ones sitting on our shelf that will be tested and getting in depth reviews. Also we plan to expand our gaming to the whole wargame universe which means we’ll add tabletop to the hex ‘ counter consims, LCGs, board-/card based wargames and the rest we already play regularly. We are currently reading anything we can get about the huge Warhammer 40k universe and have already decided with which factions to begin our journey into this new area of our hobby, so prepare to read some AARs about fierce Space Wolves vs. Chaos Space Marines battles.

We are in the end phase of the renovation now and hope to get back to our old and new games (which we really miss to play…) and the usual support of our hobby with infos and stuff here asap. So stay tuned and expect the Homefront Wargame Center to move into gear again soon!

Thanks for visiting our website!

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Star Wars – The Card Game!

Posted by Andreas Ludwig on August 3, 2011

FFG continues to create and publish games on big licences…after Lord of the Rings – The Card Game they now announce a LCG on Star Wars! Great news for all you solitaire and coop gamers again – you will be part of the Rebel Forces and fight against the evil imperium, it’s for 1-4 players. Hard to tell anything about gameplay and whether it is similar to the LOTR LCG gameplay since we don’t know much about the game beyond the fact that it is in the making. Head over to the FFG site for the game and read yourself what we know so far.

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Gears of War – The Boardgame!

Posted by Andreas Ludwig on May 18, 2011

As fans of the Gears of War videogames, I remember that a good while back we were really excited to see a small section over at FFG that said there was a GoW game in the making. We read that little news years ago and although it was still there in the deep dungeons of the FFG forum, nothing happened for years…

…but now we are even more excited than ever before. The game lives! It will be published by FFG and from what we can read in the official announcement, it could become truly epic and glorious. It will be designed as a COOP game, something we greatly appreciate and which perfectly fits the nature of the videogames and it seems the Locust (the enemy species in the GoW universe) are controlled by a good paper AI.

So Gears all over the world, prepare yourself to be ready when the great battle is fought not only on the screen with the final episode coming this year, but also on your… gaming table!

Check out the recent information about the game here!

And if you want more detailed info on everything Gears then check out Gearspedia!

Update:

The rules can be found here and there’s a FFG video now available about the game…

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Ordensburg Vogelsang – a field trip

Posted by Denny Koch on April 17, 2011

The eagles of the "Adlerplatz", Ordensburg Vogelsang

One sunny weekend in April, we decided to make a field trip to the NS Ordensburg (“Order Castle”) Vogelsang, located in the western Eifel region of Germany, close to the Ardennes, Huertgen Forest and the Belgian border.

Castle Vogelsang was built by the National Socialists in 1936 in order to serve as an elite educational center for future leaders. It is the second largest relic of National Socialist architecture after the Reichsparteitag in Nürnberg. After World War II, the castle served as Belgium barracks and NATO training area. It was handed back to Germany for civil use in 2006. Since then, it is open to the public and still under transformation into a documentary center.

Location

An old photograph of Burg Vogelsang

Ordensburg Vogelsang is located near the small town of Gmünd in the district of Schleiden, high above the Urft dam in the National Park Eifel. The area of the landmarked buildings is 50,000 square metres, but only 20% of what was planned was eventually finished before the outbreak of World War II, which marked the end of the educational program.

Some minor parts of the castle were destroyed in WWII, but large parts of the castle survived the bombardments (which were mainly directed against the nearby Urft and Schwammenauel dams). The Ordensburg was hastily erected within two years by 1,500 workers. It looks ancient and rustic because the buildings appears to be made of quarry stones from the region, but in fact the buildings were made of concrete and steel frames which were  only hidden under the seemingly massive stones.

The place for the roll-call

Since the educational center was meant to resemble an Order Castle of the Deutscher Orden (Order of the Teutonic Knights), it needed a high tower which actually was a water tower (it never worked as planned, so it wasn’t used). In addition, there are several other buildings, for example community houses, a Thing place, a stadium, a gym, swimming pool, comradeship houses, a place for roll call etc..

Monuments showing the “ideal human” (who was meant to be educated here) can be found all over the place.

The main building next to the tower was destroyed in WWII and rebuilt in the original style later. Today, it contains the National Park Eifel tourist information, an educational center, a museum shop, and a small exhibition.

There is no entrance fee to visit the Ordensburg, but it is highly recommended that you participate in a guided tour which costs moderate 5 Euros. The tour guides are highly motivated honorary volunteers who lead you around the area in small groups of 15 people. A guided tour takes between 90 minutes and 2 hours. You can also climb up the tower which is 48 meters (157 feet) high, which costs 3 Euro and is also accompanied by a guide.

If you want to explore the area on your own, you can follow one of the three round tours which are very well signposted with information boards in German, English, Dutch, and French.

The distant ghost town Wollseifen

Close to the Ordensburg is the ghost town of Wollseifen. After WWII, the British forced the population to leave the town because they wanted to use it as a training area for city fights. Over the years, the original city was destroyed and fake buildings were erected. The training ground was later used by NATO forces, preparing for missions in former Yugoslavia, and by the Red Cross and other organizations.

Today, you can visit the deserted fake town (you have to walk there by foot and you are not allowed to leave the marked path when you go there), but it is planned to tear most of the buildings down and leave only the church (which is still the original one, minus the roof which was destroyed and replaced), which should then contain a documentary center about the buildings and life in the old village Wollseifen.

History

Junkers at the roll-call place

In 1933, Adolf Hitler declared that he planned to erect educational camps in order to educate new leaders. He was in desperate need of loyal people with leading qualities who should replace the old cadres who often had a different political opinion. Hastily, three educational camps were built: Ordensburg Vogelsang in the Eifel region, Crössinsee in Pomerania, and Sonthofen in the Allgäu Alps. These locations were chosen with care because they are all located within impressive and beautiful German landscapes – which should help to convince the leadership candidates of the beauty of their German homeland – and the need to expanse it.

Vogelsang was built on a hill above the very popular Urft reservoir which was a local recreation area with hotels and boats. It was also planned to build a gigantic “Kraft durch Freude (KdF) hotel” (“Strength through joy”) by the state-controlled leisure organization of the German Labour Front. The hotel was never built, though. Vogelsang was financed by the confiscated capital of the abolished labor unions and employer’s organizations.

The educational centers were soon dubbed “NS-Ordensburgen” (Order Castles) to emphasize the historical connection with the Teutonic Knights and their crusades into Eastern Europe. Vogelsang was planned by the Cologne architect Clemens Klotz who had also built the colossal KdF building in Prora on the island of Rügen, which is a 4,5 km (=2,8 miles) long concrete building along the coast line.

The panorama view from the tower is magnificent

Within two years, the main parts of Vogelsang were finished and education could begin. More buildings, for example a gigantic “House of Knowledge” or a sports stadium which was even larger than the Olympia Stadium in Berlin were planned, but never finished. Construction was halted with the outbreak of WWII.

View from the tower

In April 1936, Vogelsang was officially handed over to Adolf Hitler. The first 500 hand-picked “Junkers” moved into Vogelsang. They were personally chosen by Reichsorganisationsleiter of the NSDAP, Robert Ley.

The term “Junker” was also derived from old German feudal traditions, where they described members of the nobility. Junkers were not chosen upon their background, family, education, or job. On the contrary, the backgrounds of each candidate were never a subject to discussion and certificates were ignored. Other qualities were of greater importance: arian appearance, perfect physical health, proof of arian descent, proof of military service, engagement for the community, and they had to be married. Most were in their mid-twenties and some were even overtaxed by the intellectual indoctrination program, so the major focus in Vogelsang was shifted to sports and physical activities. Education mainly composed of the topics race science and geopolitics as well as good manners.

Adlerplatz without Adler (=eagles)

Because of the harsh regiment and drill, many Junkers quit and searched for easier ways to make money and a career. Payment also wasn’t very high; while their families were adequately supplied, they only got a few Reichsmark per day, just enough to buy a beer at the local tavern. 80% of the graduates later died in the war at the various fronts because they fanatically volunteered for the Wehrmacht, despite the fact that they were offered higher positions in the government. Some, of course, became administrators of occupied regions where they often were strongly involved into war crimes.

Despite the fact that the Junkers were supposed to become “the elite” who should later occupy key positions within the Reich, their accommodations were far from being luxurious. On the contrary, they lived and slept in so-called “Hundertschafthäusern” (“houses of the one hundred”) where they slept in large dormitories with about 50 men, side to side. The only other furniture besides rows of beds were lockers.

The day began early at 6.00 AM with morning exercises. 7.00 AM mustering at the roll-call place, followed by lectures, classes, and group work. After lunch, afternoon sports exercises. 5 PM-6.30 PM: more lectures and group work. 10 PM: rest.

The Thing place where ceremonies and festivities were held

Because of the isolated location deep in the Eifel region, the Junkers didn’t have much opportunity to spend their spare leisure time outside the castle walls. Instead, they were sent to various events, celebrations, and Nazi stagings all over Germany as “audience” in order to provide for a large, cheering crowd. The Ordensburg maintained a large motor pool just for moving Junkers around from one event to the next, even to the Reichsparteitag (Nürnberg Rallys) to ensure that there were always loyal, cheering masses in the public who would inspire other visitors and common people.

With the beginning of WWII, the junker program was halted and the castle was handed over to the Wehrmacht which used it as a staging area for large-scale operations, for example the Ardennes offensive in 1944 and the Western campaign in 1940, and as a field hospital.

At the end of WWII, the castle fell into British hands, who soon handed it over to the Belgium military authorities. The Belgians erected the Van Dooren barracks (named after the first Belgium casuality in WWII), and the castle was used as a training ground for NATO troops. NS symbols like swastikas were removed and many monuments were damaged (mainly by using them for target practice), but the buildings remained unharmed. The new barracks were even built-in the original architectural style. Some monuments remained intact, especially a large relief in the swimming bath, and some “torch bearers”.

In 2006, the castle was handed over to the German Government and was opened for the public. Today, a non-profit association is tasked with researching and documenting the history of the castle as well as making new plans for the future. A youth hostel is currently under construction, as well as a “Center for the Youth & Europe” where young people from all over Europe come together for common projects about nature and NS history.

Visiting Vogelsang

All information is available in German, English, Dutch, and French

We went to Vogelsang by car (you can also reach it with public transport, but the castle is located deep in the Eifel, so getting there is somewhat adventurous). If you take a route trough the Eifel hills and forests and small villages, you will get a good impression of the difficult terrain the Allied forces faced in the Ardennes and Huertgen forest.

Vogelsang has a large parking lot. From there, you have a good view across a valley to the ghost town of Wollseifen. From the parking lot, you have to walk about 500 meters (0.3 miles) to the main castle with the tourist information, some restaurants, museum shop, and exhibition.

Guided tours take place daily at 2 pm and you have to buy your ticket at the information. You are then assigned to one of the several tour guides. Vogelsang is highly frequented by tourists from all over Germany, the Netherlands, Luxemburg, Belgium, or France. The castle is visited by about 200,000 visitors per year, most of them on spring and summer weekends.

We arrived at 1 pm, so we had one hour left until the guided tour. We went to the roll-call place and enjoyed the magnificent view over the Eifel hills, the Urft reservoir and dam and visited a small exhibition about “Organized vacations in the Third Reich”. The exhibition was interesting, it showcased many original KdF posters and explained the Third Reich philosophy of sending workers and people of all classes on recreational trips, sponsored by the Labor Movement and full of “community-building” activities (in other words: propaganda).

High above the Urft reservoir

Besides information about Ordensburg Vogelsang, the tourist forum also informs about the Nationalpark Eifel which is an important wildlife sanctuary and also interesting because of the geological past (the Eifel is a vulcanic region) and historical locations (military locations like the Westwall, but also ancient Roman and Medieval sites).

At 2 PM, we met with our tour guide. With a group of 15 people, we were then led through the vast castle area. The tour was very interesting, the tour guide was a local who lives in a nearby village. His mother had been a child when Vogelsang was still a Ordensburg and he remembered interesting stories about how the local children had to line up along the road to the castle when Hitler came for a visit.

He also took some large images with him where he showed us how a certain place, monument or building had looked when the castle was still in use. Amazingly, today most of the buildings still look like they did then. Only some of the monuments are severely damaged, for example the sportsmen monument. It was interesting to see how it had originally looked like before the Belgians used it for target practice, especially by shooting at the faces and genitals of the statues.

Taking a guided tour is a must

The guide allowed us to enter one of the houses where the Junkers slept in groups of 50. The beds and lockers had been removed, of course, because the buildings were used by the Belgians and others over the last 60 years. You could still see how hastily the castle was erected and it was quite disillusioning to see the concrete walls within the seemingly ancient and massive “quarry stone” buildings.

You are not allowed to enter the other buildings (besides the main building) on your own and they are usually locked, so if you want to see one from the inside, you have to participate in a guided tour.

Our guide then explained the Thingplatz to us where festivities were held on Summer Solstice or Hitler’s birthday. This place was built along the slope from the castle down to the Urft reservoir in a somewhat amphitheater-like style. Participants sat on over-sized stairs while fires were lit all along the slope and on giant statues like the torch-bearer (which must have been a quite impressive sight, but Nazis were famous for staging impressive events).

We learned a lot about life and education in Vogelsang and the guide was very engaged and open to questions without moralizing or displaying the common “I would not have joined in, I would have been in the resistance since day 1″ attitude you often meet in German historical sites dealing with National Socialism. On the contrary, he compared Nazi Germany and the propaganda and brainwashing machine to today’s North Korea and pointed out the similarities between the marching masses in both countries. Since you were manipulated 24 hours a day while being offered work, a simple solution for all your problems, and adventure, fun and comradeship in the Nazi youth organizations, he didn’t reject the possibility that he would have been attracted to the Hitler youth as a teenager or to becoming a Junker where you were constantly told that you were the elite and the best of the best, meant to rule the Reich. This was a very interesting and quite uncommon point of view, and we were really surprised about his open words.

In the end, the tour took almost 2 hours.

A "Hundertschafthaus" from the outside...

Inside the Hundertschaftshaus where 50 Junker slept

The tower as seen from the Thing place

The Thing place

Over-sized stairs

The tower

After the tour we decided to climb the tower. You are not allowed to climb the tower on your own, the spiral staircase is very tight and you need to be free from vertigo or claustrophobia if you want to climb up the 172 stairs. Only 15 people are allowed in the tower at a time, but we were only 3, so we had another guide (this time a trainee girl) almost for our own.

The view from the tower was great, you could see all over the Urft reservoir and dam, over the castle area, and up to several Eifel towns with their wind power turbines, and last but not least, the ghost town of Wollseifen. The guide showed us the most remarkable landmarks and explained them to us, and afterwards we could enjoy the view for a few more minutes. Climbing the tower and enjoying the view took about half an hour. There are many castle buildings spread all over the hill, and it’s hard to imagine that they only comprise about 20% of what was originally planned. If the Nazis had had enough time to finish their plans, the size of the entire complex would have been beyond imagination.

The "Fackelträger" (torch-bearer)

We also visited the “Fackelträger” (Torch bearer) monument, which in fact was a giant torch. During ceremonies, the basin on top of the monument was filled with oil and then ignited, so that the entire statue was lit by a giant flame which could be seen even at the Urft dam.

The swimming bath is open to the public and used by the locals from the nearby villages. Amazingly, the relief of three “ideal” humans is still intact and can be seen through a small window, if you don’t want to swim. We went across the Thingplatz, visited the damaged sportsmen, and finally moved back to the Adler place. This huge place was named after the two eagle statues which had been there, but today, the damaged eagles are removed from their podiums and placed next to a wall.

The weather was great, sunny without a single cloud with a fresh wind and modest 20 C (68F) and since it was early April, the location wasn’t too crowded with tourists either. If you are in the Eifel or Ardennes region or visiting Belgium or the Netherlands, you should visit this interesting location – it is well worth a visit!

The size of the Fackelträger compared to a human...

The swimming bath relief is still intact

...while the sportsmen relief was used for target practice

The original sportsmen

If you are interested, visit the official Ordensburg website at: www.vogelsang-ip.de. Information is available in German, English, Dutch, and French. You can get there by car or by train (there is a National Park bus shuttle service from Kall railway station, only on weekends). As mentioned above, there is no entrance fee. The area is open from 8 AM – 8 PM, the forum and restaurants are open from 10 AM – 5 PM.

Visit our image gallery for more photos!

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“Operation Red Nose”: the HFC Game Meeting March 2011

Posted by Andreas Ludwig on April 5, 2011

"Operation Red Nose" - 4 days of eating, drinking, and non-stop gaming!

This years’ HFC & Friends Game Meeting was again held around the days that are known in Germany as ‘Karneval’ or ‘Fasnacht’ and which is a time when folks start wearing silly costumes, drinking a lot and dancing to a very weird form of music ;)

Since we don’t belong to those who take part in such strange rites, we usually use the time to prepare ourselves with beer, food, and games and then just close the door for a few days of gaming. A good friend of ours, Wolfgang,  who is living in Mainz (also a city which is ruled by the ‘fools’ during this time) then comes over to join us and so he arrived on Friday, quite early. Denny and I got some new cool games over the year which he didn’t know yet, and we were also eager to get some multiplayer games going with games we could only play with two players so far, so we were looking forward to some great game sessions.

When Wolfgang arrived, we started with a little chitchat and had a beer for starters and then we prepared the gaming table. He was very interested in trying out some LCGs about which we talked before and he had some first impressions about the core gameplay of these sort of card games when he played Magic the Gathering: Duels of the Planeswalkers on the Xbox 360 (it’s not a LCG, but not actually a CCG either, so it’s a game in-between with pre-built decks and limited possibilities to customize your deck). But he at least knew the basic gameplay and he liked it, so he was interested to see how a real LCG would be played face to face.

Call of Cthulhu (LCG)

The first game: Call of Cthulhu (LCG)

The first game on the table was Call of Cthulhu (FFG), which is the easiest of the three LCGs published by FFG so far. Since we all love Arkham Horror and the Lovecraft theme, this game seemed to be a good introduction to the LCG genre. We set it up, I explained the basic Sequence of Play and then we started playing right away, using the player aid sheet that we had printed out and laminated before, to make things as easy as possible.

Wolfgang chose the Miskatonic University deck and I played a Shub-Niggurath deck, all of which were mono decks. By now, we own enough Asylum Packs to play all factions of the game as mono decks, and although for some players out there this doesn’t seem to be the best way to play the game competitively, we decided to use mono for Wolfgang’s introductory games for several reasons. First, it’s easier for a new player to see how a faction in a pure format is played, how it feels, and he will soon realize the strengths and the weak points of that faction. To know the specific strengths and weaknesses of a given faction is an important prerequisite for deck customization.To give Wolfgang a very harsh and brutal impression of each fashion, we even removed the neutral cards from all decks, so that he could feel the raw characteristics of each faction without any fine tuning and balancing. The intention was to show him the options for deckbuilding and deck enhancements by chosing a certain focus, adding neutral cards, or even by building a combi deck with a second faction, which will eventually lead to a deck that works great. If you don’t know the characteristics of a certain faction, you don’t really know how to counter their weaknesses or how to maximize their strong aspects.

CoC gaming table

Apart from this, we generally don’t mix all factions wildly together because we love to play the game based more on theme than on raw competition power, so Denny and I also chose our decks based on the humans vs cultists dichotomy that is part of the Lovecraft stories. Denny is playing all cultist/Old Ones factions while I am playing the Syndicate, Miskatonic University and the Agency. In our games, we pimp these factions with neutral cards but seldom mix them with the other factions, it just feels right for us to actually play from a certain story perspective.

The first game indeed showed that the Miskatonic University (with all their professors and students, who are well-educated and learned in old scriptures dealing with arcane content) is a difficult faction to play without any neutral cards. The MU is quite strong in the arcane and investigation struggles, but really weak in terror and combat. That means if you are sending out some of these academics to investigate what’s happening, they might have the knowledge to solve the arcane and investigation struggles but they are easily frightened by anything supernatural. So before they can use their strengths to get some success tokens on a story, they often will flee the scene because of a lost terror struggle or be dead and out of the game after an attack by the monsters lurking around.

Shubb-Niggurath vs. Miskatonic University

Shub-Niggurath, on the other hand, is quite strong in terror and combat, but lacks on the investigation side, so usually this deck doesn’t score a point in the investigation struggle, even if no one is around to stand against them. Therefore, bringing success tokens on the story is taking some time and the fastest way to achieve this is by eliminating the opponent’s characters with terror and combat, so at least you get the additional success token for being unchallenged in a story. The match MU vs. SN seemed to be a bad choice at first and very unbalanced as the first game was a complete domination of my Shub-Nigurrath faction over the MU, who never really got thru because of losing the first two struggles (terror and combat). Afterwards, we decided to play a second game with the same factions nonetheless, because Wolfgang didn’t want to base his judgement about this particular faction on his first game alone, so now feeling a bit more competent and knowing what the MU faction can do – and what not, we shuffled the cards and started again.

This time – and that’s the beauty of the game, really – things went completely different and not really well for me. I wasn’t able to bring out characters in the first turns at all and in later turns only some weak ones while Wolfgang had some great guys on the table, who were able to limit my actions and could control the game by their various character abilities. He hit me fast and hard with some spells, which limited me even further and he actually rushed me and won quite easily this time. Since I couldn’t send out some of my better characters to challenge him, he had not to deal with the terror and combat struggles as much as in our first game. Some of his abilities changed all terror or combat struggles into ones that could only be won with investigation icons and since that’s not the strength of Shub-Niggurath, I usually lost these as well as the genuine investigation struggles. So the second game ended with an easy victory for the MU and it was a good example how even such an unbalanced combination of factions in a game can be won by the faction that is considered the weaker one if things go right for them.

Still, the MU usually has a hard time alone and makes for a much better support faction in a combi deck, so a strong partner who can deal with terror and combat is able to cover their backs, while they can use their arcane and investigation icons to keep standing after being involved in a story and collect success tokens on a regular base.

Generally, Wolfgang liked the game and stated “that it demonstrates very well the strong aspect of LCGs -  very simple game mechanics, but still lots of tactical/strategic options and the possibility to play it according to your very own ideas with the customization of the decks”. This ‘easy to learn, hard to master’ nature of the game appealed to him and so he said: “Let’s try out another LCG!”.

Warhammer Invasion (LCG)

The next game: Warhammer Invasion (LCG)

So we prepared the gaming table for the next LCG, one step up in complexity and options (complexity is a relative term here, of course, because compared with a consim, all LCGs are quite simple) and that was Warhammer: Invasion.

Warhammer: Invasion is based on the Warhammer Fantasy universe, a different universe than the known Warhammer 40k universe, and we only own the core set so far. Thus, when using only the core set, you simply choose your faction from the pre-built decks in the box, spice up this basic deck with 10 random neutral cards and you are ready to go. Wolfgang stuck to a human faction as he did in the previous game, so he chose the Empire. As in CoC, Denny and I had divided the factions among us – she’s playing the Orcs, the Chaos etc. and I’m going into battle with the Dwarfs and the Empire. I didn’t have any problems with Wolfgang’s choice because this would allow me to play a faction which was completely new to me as well. I wanted to try out the Chaos, so after choosing sides and dealing out the neutral cards, we laid out the citadels and the war-horns were blowing…

The Chaos was crushed by the Empire

Using our player aid sheets and the rulebook, we got into the game easily and it didn’t take long before we were engaged with each other, thinking about our possibilities. I had some form of deja vu however, because I couldn’t really bring out many characters. What I had on my hand was expensive and so I had some troubles to defend my citadel while lacking the force to really attack his one. The game went on with some discussions about the rules and the card wordings, which is still a general problem of this whole genre. You are easily disappointed when you come to the game with a consim mind, expecting some clear and extensive rules about all details of the game. One has to adapt to a very literal understanding of the cards’ wording to not get into trouble about how some cards are used and especially when to use them.

In the mid game, I was able to bring out better characters and at least could stand against the fast Empire deck for some time, but in the end I lost. Apparently, you have to get used to the abilities and characters of the Chaos faction if you want to be successful, so we decided to shuffle the decks and used the same cards for a rematch.

This time I had some great cards in my starting hand and was able to bring out some good characters and cards that created corruption to the enemy, while my characters could gain strength thru their corruption! I had some nice little synergies in effect and prepared for some major attack… when the Empire cleared the battlefield with a card that killed all characters in play who were not in a zone with a developement! I didn’t have any developments in play because I planned to use my cards offensively and Wolfgang had only a few characters out and one developement which saved a good character.

As scary as the dark forces of Chaos: The cake, forged by orcs in the depths of Mordor, made of blood and steel

So I saw myself totally open to the enemy with all my good cards and my smart little synergy plan destroyed in one single sweep. Things went bad again for my Chaos faction from then on, I didn’t get any good cards anymore or at least not cards I could afford with my now limited resources and from my citadel I could watch Wolfgang preparing for battle with more and more troops. In the end he had out a dozen cards both for the attack and the defense while I could barely bring out a little demon then and now before everything was killed again and so that game ended also with a glorious victory of the Empire over the Chaos.

This game was even more appealing to him because of the nice touch of options you get with the three zones in play, but the cards and rules questions that came up were a bit disappointing for him. The problem is not so much the fact that a game which uses many different cards and effects and time frames to play cards and defend against cards, has some ambiguous aspects in the wordings of rules and card texts, but the unsatisfying situation that there’s not really any answer to get by the designer(s). When you look for some answers that might help you to clarify specific points, you usually only have the official FAQ and the forum over at FFG or BGG.

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Posted in Events and Conventions, Gaming this weekend, HFC, Wargaming in general | Tagged: , , , , , , , , , , , , , , | Leave a Comment »

Space Hulk: Death Angel – The Card Game… Expansions!

Posted by Andreas Ludwig on March 29, 2011

Fantasy Flight Games recently announced that certain games will henceforth be supported with their new Print on Demand service. Games that normally would not have been supported with new expansions will get new game stuff called micro-expansions. The first two micro-expansions available are two card expansions for the game Space Hulk: Death Angel and here’s what the players who own this game can expect according to the FFG website:

Death Angel: Mission Pack 1 Expansion

Your mission is not over, and failure is not an option.

While you may have survived the harrowing challenges of Death Angel, the mission is far from over. The Mission Pack 1Print on Demand expansion brings twelve new Location cards to provide alternate missions for players. These cards are seamlessly incorporated into your Death Angel game – simply choose whether you want to use the standard Location cards or the ones found in this Mission Pack and build your mission as normal.

But beware! New terrors have emerged in the form of Adrenal Genestealers: deathly agile and relentless. These dangerous new foes will pop out from every dark corner, unleashing attack after attack.

Also included in Mission Pack 1 is an all-new Terrain card, that will threaten to thrust unfortunate space marines out into the cold embrace of space.

 

 

Death Angel: Space Marine Pack 1 Expansion

Rally your battle brothers with the Death Angel Space Marine Pack 1 expansion!

Space Marine Packs introduce brand new combat teams to your game, ready to blast their way into the carnage that is Death Angel.

The Space Marine Pack 1 Print on Demand expansion comes complete with two new Combat Teams and their respective Action cards. The deadly Chaplain Raziel brings his ironclad faith to the fight while Brother Adron readies his Cyclone Missile Launcher for absolute devastation. These new Combat Teams can be seamlessly incorporated into your Death Angel games to provide more versatility and more options.

Also included in the Space Marine Pack 1 are 8 Combat Team cards, which replace the original 6 Combat Team markers from the Death Angel game, making it easier to randomise and select your teams.

 

That’s an interesting idea and hopefully now good games that perhaps didn’t fulfill FFG high expectations regarding sales will now get cool new stuff for those players who own them and enjoy them. We would like to see Print on Demand expansions for example for games like Marvel Heroes – The Boardgame or Middle-earth Quest.

The Space Hulk expansions can be ordered here

 

Posted in Fantasy Games A-Z, News and Releases, Space Hulk:Death Angel | Tagged: , , , , , , , , , | Leave a Comment »

Review: Homefront – home is where the fun is?

Posted by Andreas Ludwig on March 27, 2011

Game: Homefront

Platform: XBox 360
Publisher: THQ, 2011
Developer: Kaos Studios
ESRB: M
Genre: FPS
Setting: speculative fiction
Players: 1/32 (offline / online)


Introduction

When I consider all the games that will be published this year and especially the shooter games, then actually 2011 is a great time for fans of the Xbox 360 and for all those who still look for their holy grail of shooters. I know, because that’s my personal quest this year (to use a bit of RPG language). So many big names and so many not-so-big-names are competing for the shooter crown this year that I think the chance to find this sort of a holy grail in the genre can’t get any better. I mean, there has to be one or more real hit when you read the 2011 titles like Gears of War 3, Bulletstorm, Brink, Ghost Recon: Future Soldier, Section 8: Prejudice, Earth Defense Force: Armageddon, Battlefield 3, Call of Duty Black Ops, Crysis 2, Halo: Reach, Medal of Honor, Warhammer 40K: Space Marine and many many more.I don’t know why 2011 is such a shooter-heavy year, but it is – and I like it.

The US under Korean occupation

So, as an Xbox 360 guy, I am prepared to play some great games this year and as a wargamer, shooters are part of my hobby and I was – and still am – really looking forward to playing some hopefully good or even outstanding shooter games.

I played CoD: Black Ops, which was extremely disappointing as a single player experience (I loved the SP campaigns of MW 1 and MW 2, but Treyarch simply can’t create convincing campaigns, the campaign in World at War wasn’t that much fun, either. This time, though, they just packed in as many enemies as possible, in as tight corridors as possible, turned off the AI completely and said ‘go, shoot everything that moves or that just stands dumb around and have… ehh… ‘fun’), but which is probably the best CoD multiplayer so far. It’s interesting that a game can be as shitty and as great all at the same time, but unfortunately if you are not an online gaming competition guy, you don’t get much for your money. Anyway, this is not about BLOPS, but the SP/MP dichotomy reminds me a bit of Homefront.

I also played Bulletstorm, which is a great game, in the SP campaign and the MP coop mode, it’s completely over the top in what it does, and it does it all damn well. It’s extremely fun to play, it’s that simple. But BS is not a game I play as a wargamer and so I was still waiting for a game that would give me a certain military setting and a bit more sim-like combat than the usual military arcade shooter fun. And so things got interesting when I first heard about Homefront.

Homefront is a game done by the folks who did Frontlines: Fuel of War, which I did not play (except for the demo). I don’t remember why that game wasn’t on my to-play-list, but when it returned to my radar, noone was playing it anymore, so it was pointless to start playing it online. That’s a general problem with online shooters (except for the really big names in the field) – if you come too late to the party, everybody else has already moved on to the next battlefield and the online area is a wasteland.

The Homefront launch was supported by a big public relations campaign or one might say propaganda machine. Ads everywhere, Microsoft made a special deal with THQ that DLC will come out for the 360 first, the developers hyped their own game over the top at any given opprtunity, they got more than one nomination and you got the impression it’s the best thing you could play on any system, new features, new setting, ‘we will make everything better than everybody else’, ‘we can compete with the Big Ones’, ‘yes, we CAN beat CoD‘, a game that will get you really into emotion and so on. They sounded really convincing and from what I could watch (all the trailers and interviews and movies and stuff) and read, everything looked actually damn fine. They had experience with online shooters as well and said they will bring 32 player together which is a rare thing on consoles (Frontlines even had 50 something on the Xbox 360) and that convinced me to preorder it. I also read the novel (which is quite enjoyable) and watched the movie Red Dawn (which is downright trash and not enjoyable), so I was prepared with a background story and ready for a great game and excited when the game eventually arrived from the UK.

This is just to tell you that I wanted to like this game, I really wanted to like it and I was open for what the developers would show me as a new emotional, immersive shooter experience. They said they wanted to establish their own universe, their own big shooter franchise with Homefront and there were even early talks about sequels and all, so after reading the novel I was prepared to be part of the Resistance and get it going… and so I put the game into my console and started the campaign. Here’s what I found in this great new shooter, fasten your seatbelt, Ladies and Gentlemen, this is going to be a helluva rough ride and a crash landing, enjoy your drinks while you can.

Story or what’s all the hype about?

Well, you may call it story or plot or whatever you like, but so far it’s a matter of fact that shooters seldom introduce you to stellar storytelling. Usually you get some short hints why you are the one killing everybody in sight over the next hours and that you have to do it, either because you are a cool guy, or you belong to a band of cool guys, or at least some cool guy has to be rescued by you, stuff like that. You listen to it, you read it, while thinking ‘jeez, stop it already and let’s go on with it, I have been playing these games for years now, it’s just shoot and don’t get shot, so let’s do this.’

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